Quote Originally Posted by Jojoya View Post
Because that's how most players approach content. They're dumped in a group with 23 strangers they don't care about, they want their loot as fast as possible so they can get to the next duty with a group of different random strangers as fast as possible for more loot.

Why would developers waste time and money developing more assets than needed if they would end up ignored and unappreciated by the majority of players because they want to be "optimal" and "efficient"?
It's because they're playing an MMO. They're not being dumped into anything.
And having something that's not a corridor and requires a modecum of effort isn't wasted dev resources either. What does having 3 different mechanics that each group has to solve (the reason why it's an alliance in the first place, mind) to do with being efficient? Every single good videogame tries to let people have fun yet in XIV suggesting getting back what used to be in it is met with "but now I cannot farm fast enough while being bored out of my mind". Give me a break.