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  1. #21
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,296
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Kinda right but no. Its literally because CT is required for msq and that skewes the roulette
    There was a time when CT was not required for the MSQ and it was still always CT in the roulette. It's because it's the lowest level. But being required just adds to it even more.
    (5)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #22
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Jeeqbit View Post
    There was a time when CT was not required for the MSQ and it was still always CT in the roulette. It's because it's the lowest level. But being required just adds to it even more.
    Yep, if even one person queues up on their level 50-59 alt job, boom 23 other people get CT.
    (0)

  3. #23
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    I can only speak anecdotally, but I definitely have seen Crystal Tower come up quite a bit less since the changes to roulette requirements. I actually see people leaving Ivalice and Nier raids now because they wanted Crystal Tower (probably the people who exploited by removing their armor before).

    The devs accomplished what they set out to do, in my opinion. They never promised it would eliminate Crystal Tower from the roulette, or even make all raids appear at equal rates.

    24-player alliance raids don't belong in the same roulette as 4-player MSQ dungeons. Also, if you put them in there then the people who want Crystal Tower will leave if they don't get it, and it will not help people trying to complete their ARR story. The rewards should not be the same, either.
    (9)

  4. #24
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Fyrebrand View Post
    I can only speak anecdotally, but I definitely have seen Crystal Tower come up quite a bit less since the changes to roulette requirements. I actually see people leaving Ivalice and Nier raids now because they wanted Crystal Tower (probably the people who exploited by removing their armor before).

    The devs accomplished what they set out to do, in my opinion. They never promised it would eliminate Crystal Tower from the roulette, or even make all raids appear at equal rates.

    24-player alliance raids don't belong in the same roulette as 4-player MSQ dungeons. Also, if you put them in there then the people who want Crystal Tower will leave if they don't get it, and it will not help people trying to complete their ARR story. The rewards should not be the same, either.
    Seeing people leave ivalice and nier happened in many runs before the fix already in my experience.
    (4)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  5. #25
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by samsaraSaber View Post
    they was never that good and they got dumbed down on top
    Mate, back then they at least tried and had ideas. Nowadays raids are just glorified dungeon corridors with six times the people.
    (4)

  6. #26
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Payadopa View Post
    Mate, back then they at least tried and had ideas. Nowadays raids are just glorified dungeon corridors with six times the people.
    Because that's how most players approach content. They're dumped in a group with 23 strangers they don't care about, they want their loot as fast as possible so they can get to the next duty with a group of different random strangers as fast as possible for more loot.

    Why would developers waste time and money developing more assets than needed if they would end up ignored and unappreciated by the majority of players because they want to be "optimal" and "efficient"?
    (5)

  7. #27
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Jojoya View Post
    Because that's how most players approach content. They're dumped in a group with 23 strangers they don't care about, they want their loot as fast as possible so they can get to the next duty with a group of different random strangers as fast as possible for more loot.

    Why would developers waste time and money developing more assets than needed if they would end up ignored and unappreciated by the majority of players because they want to be "optimal" and "efficient"?
    It's because they're playing an MMO. They're not being dumped into anything.
    And having something that's not a corridor and requires a modecum of effort isn't wasted dev resources either. What does having 3 different mechanics that each group has to solve (the reason why it's an alliance in the first place, mind) to do with being efficient? Every single good videogame tries to let people have fun yet in XIV suggesting getting back what used to be in it is met with "but now I cannot farm fast enough while being bored out of my mind". Give me a break.
    (3)

  8. #28
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,278
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Honestly, the CT raids would live 'better' if they were just incorporated into the MSQ roulette, since it's something that apparently has the capacity to incorporate different fight modes (trial and dungeon) in one. They're part of the MSQ after all.
    (2)

  9. #29
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Valkyrie_Lenneth View Post
    You must not remember the old days of Syrcus.
    I haven't so much as set foot in the alliance roulette in years, so you'd be right. Maybe I'm not remembering how hectic the raids can be, but the complexity (or lack of it) at level 50 is still needs to be addressed. Even if you had to deal with mechanics, it would feel more like running around during boss downtime than anything else since you'd barely have to keep track of your rotation. That's especially true for DPS since the rotation is the class. At least tanks and healers on paper have other stuff to look out for.

    Level 50's simplicity isn't limited to being a problem in AR either, it hurts all 50 content, but CT is the worst of all. I just wouldn't want to see the problem only half fixed by leaving level 50 jobs as dull as they are.
    (0)

  10. #30
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Payadopa View Post
    It's because they're playing an MMO. They're not being dumped into anything.
    And having something that's not a corridor and requires a modecum of effort isn't wasted dev resources either. What does having 3 different mechanics that each group has to solve (the reason why it's an alliance in the first place, mind) to do with being efficient? Every single good videogame tries to let people have fun yet in XIV suggesting getting back what used to be in it is met with "but now I cannot farm fast enough while being bored out of my mind". Give me a break.
    Believe me, it causes more frustration than pleasure when they try to put alliance responsibility. Even the most simplest of duties in Labyrinth such as each alliance having to have 4 people stand in their panels so that other groups can damage their respective target, is almost always met with a few not obeying directions and messing it up for the other. Sure it doesnt cause wipes (for the most part) but its that level of "ugh" is why the majority of the playerbase hates CT; alongside it being too easy now.

    Im with you that I wish they made alliance raids more complex, but this is a casual MMO and since Alliance Raids are the most casualest of content now, it'd be detrimental if they start going back to CT design. I think efficiency is a factor but I believe more so avoiding frustration is what drives the raid team to make these simple corridor raids. Again, just because Im saying this doesnt mean I 100% like it, Im just telling you how it is with this game.
    (3)

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