Dude, l don't want to wipe to waste my time. I saw a wipe on the first mob group in world of darkness once. Someone quit right away, and l gladly followedThey applied the fix that everyone said would fix it.
Some people feel they get the other raids more now. Some like yourself feel they don't. So what more is there to say? If you don't want to do alliance raids then don't do the alliance roulette.
Also, you said the first 3 were made badly. They were not. They are really great raids, our item level just outgear them and make the mechanics irrelevant. If you ever did them in ARR or minimum item level, you'd understand how sophisticated and full of mechanics they are and how they can actually wipe, or near-wipe, the whole alliance.
It's so funny that people just see FFXIV as a chore game to blast through. Any inconvenience is a "waste of time". What does that say about the quality of the game? This is the same mindset as that other MMO--you know, the one that turned into a toxic cesspit. No wonder devs are dumbing everything down. People want the least amount of content possible so they can log off and resume their other games.
And that’s how we end up with regular dungeons that are just a single tunnel with 2-3 sets of adds that are all pretty much the same in between bosses, normal raids that have lost their environments and that are just a single square or circle arena with a boss in the middle that nothing really differentiates from trials except that they have a savage mode instead of an extreme one.It's so funny that people just see FFXIV as a chore game to blast through. Any inconvenience is a "waste of time". What does that say about the quality of the game? This is the same mindset as that other MMO--you know, the one that turned into a toxic cesspit. No wonder devs are dumbing everything down. People want the least amount of content possible so they can log off and resume their other games.
Last edited by Toutatis; 10-30-2023 at 11:11 PM.
For raids, it wasn't really the community causing arenas to be a square or a circle. It was a design decision because it allows mechanics to be spread evenly and not have terrain issues like Twintania. It also allows them to be spread evenly. A similar issue was recently addressed in frontline PvP where some teams had an advantage based on the terrain so it was made into more of a triangle.
But I think they can do it the way they did it in P7 or P10.
I just would like it to make sense why it's a circle or square. For example, having rubble around it that isn't a square, but the invisible wall just being a square, or being a town center or a temple.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
It’s not a matter of rubble or uneven terrain. It wasn’t just a teleportation to a boss standing in an arena. There were actual environments to interact with before getting to the boss. Even the Alexander raids, you have the impression of visiting the inside and have a few encounters. Nowadays it’s just a nondescript arena with a decor that more than often has little relevance and could be anything.For raids, it wasn't really the community causing arenas to be a square or a circle. It was a design decision because it allows mechanics to be spread evenly and not have terrain issues like Twintania. It also allows them to be spread evenly. A similar issue was recently addressed in frontline PvP where some teams had an advantage based on the terrain so it was made into more of a triangle.
But I think they can do it the way they did it in P7 or P10.
I just would like it to make sense why it's a circle or square. For example, having rubble around it that isn't a square, but the invisible wall just being a square, or being a town center or a temple.
Last edited by Toutatis; 10-30-2023 at 11:59 PM.
In alex, they got rid of the trash for savage because it was not going to threaten savage raiders, other than door bosses. What I noticed them do in Omega was to put the trash packs in a solo duty and that way you only do them once. It's a way of stopping the repetition so you can continue trying to beat the real boss.
If you have the sort of raids that involve going a long way then they last longer and make you feel guilty for leaving after the first boss was defeated and this game has established a system where a dungeon rarely takes longer than 16-30 minutes and a trial/raid pull rarely takes much more than 10 minutes, which gives you the opportunity to stop any time without disrupting the raid a lot.
But we do have some examples now of what would happen if they added this sort of interaction and trash back into raids, because it's in variant and criterion dungeons. While it is fun, it creates the issue of having to defeat the prior bosses every time to get to the one you really want to learn. At least in criterion you only need 4 players to be good enough to get through them quickly, rather than 8 people, but it could still create a situation where after beating the first boss, you feel guilty for needing to leave.
Oh and the one savage raid we have this in each tier, the last floor, creates that guilt as well. All the work to get through the first phase so that the second phase can be practiced and then someone has to leave.
Last edited by Jeeqbit; 10-31-2023 at 12:49 AM.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
I'll correct that for you: people want the least amount of content possible so they can afk in Limsa or take screenshots for their 5 TB image folder while also looking for people with Mare. If a Lala with heterochromia and Lolita fashion didn't give you that away Idk what else will do.
And this is coming from a Miqo.
Oh are you finally dropping the bit?It's so funny that people just see FFXIV as a chore game to blast through. Any inconvenience is a "waste of time". What does that say about the quality of the game? This is the same mindset as that other MMO--you know, the one that turned into a toxic cesspit. No wonder devs are dumbing everything down. People want the least amount of content possible so they can log off and resume their other games.
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