Quote Originally Posted by Erzaa View Post
I mean, at this point, it's just getting ridiculous to read these threads.

Community complains about balance of jobs, SE balances jobs, homogenising them in the process, community complains about homogenisation.

Community complains about difficulty spikes in MSQ, SE makes MSQ easy and more approachable, community complains about braindead easy MSQ.

Community complains about CT raids and ilvl cheese, SE institutes ilvl lock (hurting other players in the process, but that's besides the point), community still complains about CT popping (as if we didn't know this was already going to happen).

Community suggesting changing CT into a 4 man now, likely removing a good introductory 24 man raid with unique mechanics for new players in the process, and also likely making it even harder for new players to get used to the later 24 man raids, while also increasing the chance that players might not even unlock them. Also, will have the consequence of moving the most common raid popping up to Void Ark.

Meanwhile, a poster asks for something completely innocent and inconsequential, such as more hotbars, the entire community jumps down their throat, telling them they're not being efficient and playing the game wrong.

At this point, SE really needs to stop listening to player feedback and just make the game they want to make. The playerbase really don't know what they're asking for and just throw out half-assed ideas with no thought to the consequences.
Have you considered SE doesn't listen to actual feedback but makes sweeping extremes to the other side which only elicits more complaints?

Take, for example, job balance. You can balance jobs without homogenizing them. All that needs to be done is make them play differently while still achieving them same numerical end result. Unfortunately, that takes considerably more time and effort. Likewise, they cling to stubborn philosophies such as insisting healers would have a panic attack if they, ya know, actually needed to heal. On that same front, they won't add new damage options because that's both "too complicated for newer players" and "will be expected!!!"

Perhaps one of the better examples of the devs making changes no one really asked for which wound up being a massive detriment is Bard. Once the most popular DPS in the entire game throughout Stormblood, it's tumbled so far down the popularity chart after being completely gutted since Shadowbringers that even Black Mage at the Savage level, a job notorious for being the least played. Only now has Bard sort of recovered nearly four years later, and that's after years of them slapping desperate potency buffs on it just to get people to play it again.