Quote Originally Posted by PyurBlue View Post
It's not enough. Level 50 has been reduced to a tutorial at this point. You could make CT hit as hard as you want, but you could still essentially AFK through it all because you only have to hit one button or combo 90% of the time on a given class.

If CT was revamped, it would also need a revamp of all jobs to make it engaging. If SE could do that I'd take it over what we have now. Just putting CT in its own roulette seems easier though.

You must not remember the old days of Syrcus. It was probably more difficult on launch than WoD was. There are mechanics in that place no one has seen since 2014. LotA probably wouldn't really be much harder, thats true. Really the only mechanics you ignore are the towers on King Behemoth, and some of the aoe patterns on the last boss. No one drags skeletons out on the platforms on the first boss either, because its easier to just heal through the damage.


But Syrcus. Oh man if people had to do syrcus mechanics they'd be completely lost. One of my friends had someone in syrcus yell at the alliance for not taking the purple orbs to the lightning towers because it made ancient flare hit harder. Little did they know about Daybreak. 2nd boss? No one has to kill the adds because DPS is high enough to kill him before he wipes the party. No one has seen the jumping platforms in ages, let alone the robots you have to split into parties to deal with, and tethering them properly.