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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Erzaa View Post
    I mean, at this point, it's just getting ridiculous to read these threads.

    Community complains about balance of jobs, SE balances jobs, homogenising them in the process, community complains about homogenisation.

    Community complains about difficulty spikes in MSQ, SE makes MSQ easy and more approachable, community complains about braindead easy MSQ.

    Community complains about CT raids and ilvl cheese, SE institutes ilvl lock (hurting other players in the process, but that's besides the point), community still complains about CT popping (as if we didn't know this was already going to happen).

    Community suggesting changing CT into a 4 man now, likely removing a good introductory 24 man raid with unique mechanics for new players in the process, and also likely making it even harder for new players to get used to the later 24 man raids, while also increasing the chance that players might not even unlock them. Also, will have the consequence of moving the most common raid popping up to Void Ark.

    Meanwhile, a poster asks for something completely innocent and inconsequential, such as more hotbars, the entire community jumps down their throat, telling them they're not being efficient and playing the game wrong.

    At this point, SE really needs to stop listening to player feedback and just make the game they want to make. The playerbase really don't know what they're asking for and just throw out half-assed ideas with no thought to the consequences.
    Have you considered SE doesn't listen to actual feedback but makes sweeping extremes to the other side which only elicits more complaints?

    Take, for example, job balance. You can balance jobs without homogenizing them. All that needs to be done is make them play differently while still achieving them same numerical end result. Unfortunately, that takes considerably more time and effort. Likewise, they cling to stubborn philosophies such as insisting healers would have a panic attack if they, ya know, actually needed to heal. On that same front, they won't add new damage options because that's both "too complicated for newer players" and "will be expected!!!"

    Perhaps one of the better examples of the devs making changes no one really asked for which wound up being a massive detriment is Bard. Once the most popular DPS in the entire game throughout Stormblood, it's tumbled so far down the popularity chart after being completely gutted since Shadowbringers that even Black Mage at the Savage level, a job notorious for being the least played. Only now has Bard sort of recovered nearly four years later, and that's after years of them slapping desperate potency buffs on it just to get people to play it again.
    (6)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    271
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ForteNightshade View Post
    ...SE doesn't listen to...feedback...
    Judging by the list of things they've tried to fix to assuage player complaints, I feel it's safe to say, they do listen to feedback.

    Quote Originally Posted by ForteNightshade View Post
    ...job balance. You can balance jobs without homogenizing them. All that needs to be done...play differently...takes considerably more time and effort.
    Time and effort are finite resources on a project. A project needs a way to streamline their processes in order to achieve all their features. The game has alot more to deal with, than just jobs. It doesn't help matters when they're feedback is thrown around willy nilly from just anyone, without proper requirements, needing to spend time filtering out the noise and find the root cause of an issue.

    Quote Originally Posted by ForteNightshade View Post
    ...cling to stubborn philosophies... insisting healers would have a panic attack if they, ya know, actually needed to heal...won't add new damage options..."too complicated for newer players" and "will be expected!!!"
    Tank and Healer anxiety is a very real thing. So much so, that many players who might gravitate toward those roles can avoid playing them for fear of being called out and labeled. The homogenisation and simplification of those jobs serves more than just balancing. It also ensures that more players will play those roles, reducing queue times in the Duty Finder for everyone else. If the jobs were more complicated, a DPS' queue time might be even higher than it is now. It's one of those consequences that the community brings on itself.

    They do listen to feedback and they do try and keep the playerbase happy. But the playerbase is never happy. Fixing a problem the one group complained about, makes another group angry who saw no problem with it before. SE tried to make jobs unique, which caused job imbalances. People complained that they were being excluded, so they balanced the jobs while streamlining the process. Now another group complains that everything is too streamlined.

    If the FFXIV community wants something specific, all the groups need to reach a consensus. And that's not going to be some magical problem fix, it's going to be finding a middle ground that SE can implement and that the playerbase as a whole can agree that this is the best we're going to get and accept it.

    There's a clip way back when of Jeff Kaplan discussing Overwatch meta. When one meta comp that made the community angry was fixed by the team, only for another meta comp to immediately take its place, and the community started complaining about the new one. He just exclaims, exasperated, "What the hell do you people want?"

    Maybe it's time we decided what we want and then structure it in such a way that SE can turn it into a well defined feature requirement that they can implement? Instead of one group shouting over another into the aether and the one that screams loudest gets to have their moment of glory?
    (2)
    Last edited by Erzaa; 10-31-2023 at 05:23 PM.

  3. #3
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Another change they can make with the Alliance Raid roulette is to base the EXP you get from it on how many raids you have unlocked. This is to encourage people to actually unlock and do the Lv60/70/80 raids. (And the Lv90 raids once 7.0 rolls around).
    (1)

  4. #4
    Player samsaraSaber's Avatar
    Join Date
    Sep 2023
    Posts
    55
    Character
    Samsara Sabre
    World
    Zodiark
    Main Class
    Marauder Lv 90
    Quote Originally Posted by OskarXCI View Post
    Another change they can make with the Alliance Raid roulette is to base the EXP you get from it on how many raids you have unlocked. This is to encourage people to actually unlock and do the Lv60/70/80 raids. (And the Lv90 raids once 7.0 rolls around).
    why any one care for EXP?? we get EXP way to easy as is to a point its not a factor of the game play
    (0)

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,966
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Did people seriously think the fix will drastically lower the # of CT raid popping? omegalul.
    (5)

  6. #6
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Rein_eon_Osborne View Post
    Did people seriously think the fix will drastically lower the # of CT raid popping? omegalul.
    Naw it just stopped people from rigging it by ilv manipulation
    (0)

  7. #7
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Erzaa View Post
    At this point, SE really needs to stop listening to player feedback and just make the game they want to make. The playerbase really don't know what they're asking for and just throw out half-assed ideas with no thought to the consequences.
    That's what I think. SE should stick to a vision. On one hand people ask for the most boring dungeons because having consistent EXP is somehow better then having fun and on the other end of the spectrum you're not allowed to have interesting abilities because the colour of your parse might dip.

    To be fair if they decided it stays exactly as is I'd just bow out and do the MSQ and unsubscribe till the next expac. I already take prolonged breaks regularly.
    It's just a shame since I started XIV (and endured 1.0) because I liked how it was. Nowadays it's just shallow.

    I think SE kinda stopped caring about keeping players. Not because they're malicious or something stupid but because that model works for them. Who knows. The funny part as that people love to say "oh, I'm just burnt out" when in reality all my friends who quit were just bored. lol
    (0)

  8. #8
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,126
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Only takes me 10-13 minutes to get a copied factory to pop vs 40+ so I'd say it did something at least.
    (1)

  9. #9
    Player samsaraSaber's Avatar
    Join Date
    Sep 2023
    Posts
    55
    Character
    Samsara Sabre
    World
    Zodiark
    Main Class
    Marauder Lv 90
    Quote Originally Posted by hydralus View Post
    Only takes me 10-13 minutes to get a copied factory to pop vs 40+ so I'd say it did something at least.
    did not get it one time after the patch . i run it each day
    (0)

  10. #10
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    The easy fix is making All the Alliance raids being unlocked and completed mandatory to even access the roulette and making it so that not having lvl appropriate gear on blocks you from queueing, as welll as moving Crystal tower to MSQ and turning them into 4 Mans similar to the old MSQ runs. Literally fixes the entire problem.

    They don't wanna do it ofc because [Insert Random Vague Reason here]
    (2)
    Last edited by strawberrycake; 10-30-2023 at 11:18 PM.

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