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  1. #1
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Payadopa View Post
    It's because they're playing an MMO. They're not being dumped into anything.
    And having something that's not a corridor and requires a modecum of effort isn't wasted dev resources either. What does having 3 different mechanics that each group has to solve (the reason why it's an alliance in the first place, mind) to do with being efficient? Every single good videogame tries to let people have fun yet in XIV suggesting getting back what used to be in it is met with "but now I cannot farm fast enough while being bored out of my mind". Give me a break.
    Believe me, it causes more frustration than pleasure when they try to put alliance responsibility. Even the most simplest of duties in Labyrinth such as each alliance having to have 4 people stand in their panels so that other groups can damage their respective target, is almost always met with a few not obeying directions and messing it up for the other. Sure it doesnt cause wipes (for the most part) but its that level of "ugh" is why the majority of the playerbase hates CT; alongside it being too easy now.

    Im with you that I wish they made alliance raids more complex, but this is a casual MMO and since Alliance Raids are the most casualest of content now, it'd be detrimental if they start going back to CT design. I think efficiency is a factor but I believe more so avoiding frustration is what drives the raid team to make these simple corridor raids. Again, just because Im saying this doesnt mean I 100% like it, Im just telling you how it is with this game.
    (3)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,502
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Honestly, the CT raids would live 'better' if they were just incorporated into the MSQ roulette, since it's something that apparently has the capacity to incorporate different fight modes (trial and dungeon) in one. They're part of the MSQ after all.
    (2)

  3. #3
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    734
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 98
    Maybe they should make two versions of alliance raid. Casual version for DFs, complex version for pre-mades
    (1)

  4. #4
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Atelier-Bagur View Post
    Believe me, it causes more frustration than pleasure when they try to put alliance responsibility. Even the most simplest of duties in Labyrinth such as each alliance having to have 4 people stand in their panels so that other groups can damage their respective target, is almost always met with a few not obeying directions and messing it up for the other. Sure it doesnt cause wipes (for the most part) but its that level of "ugh" is why the majority of the playerbase hates CT; alongside it being too easy now.

    Im with you that I wish they made alliance raids more complex, but this is a casual MMO and since Alliance Raids are the most casualest of content now, it'd be detrimental if they start going back to CT design. I think efficiency is a factor but I believe more so avoiding frustration is what drives the raid team to make these simple corridor raids. Again, just because Im saying this doesnt mean I 100% like it, Im just telling you how it is with this game.
    Oh I don't disagree. I'm just saying give me anything, even if it's easy so I got something to do. Just make it one mechanic and party B and C could potentially help out or whatever. Kinda how it is when all healers of a group die. Literally anything. Anything. All I do is press AoE #1 (unless you're a DRG) while ignoring/skipping mechanics. That is honestly abysmal in terms of design.

    At least give me the option, like a min ilvl roulette or amp up the incentives to use PF for that. The game sits on a veritable treasure trove of content yet it might as well not exist. It's a shame, really.
    (0)

  5. #5
    Player
    Darkobra's Avatar
    Join Date
    Aug 2014
    Posts
    445
    Character
    Darkobra Kage
    World
    Phoenix
    Main Class
    Black Mage Lv 90
    Crystal Tower is a main story quest raid. In Novice Network yesterday, I had three people asking if we'd help queue up to get them through them for their story.

    The OTHER raids have absolutely no benefits or rewards. What could I possibly gain from choosing to run a level 70 raid? So nobody actively chooses these.
    (1)

  6. #6
    Player
    Baxcel's Avatar
    Join Date
    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Darkobra View Post
    The OTHER raids have absolutely no benefits or rewards. What could I possibly gain from choosing to run a level 70 raid? So nobody actively chooses these.
    I'm assuming you don't read patch notes? All alliance raids except the crystal tower series got an exp and tome increase with the higher the level the more the increase..
    (1)

  7. #7
    Player samsaraSaber's Avatar
    Join Date
    Sep 2023
    Posts
    55
    Character
    Samsara Sabre
    World
    Zodiark
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Darkobra View Post
    Crystal Tower is a main story quest raid. In Novice Network yesterday, I had three people asking if we'd help queue up to get them through them for their story.

    The OTHER raids have absolutely no benefits or rewards. What could I possibly gain from choosing to run a level 70 raid? So nobody actively chooses these.
    why do any content that is not part of the msq? what you get from it? why do crafting, its not part of the msq.
    (1)

  8. #8
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,800
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    My guess they will make the crystal tower raids 4 person and add them to the MSQ roulette. That would fix the problems and stop the complaints about the alliance raid roulette.
    (2)

  9. #9
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    419
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by hynaku View Post
    My guess they will make the crystal tower raids 4 person and add them to the MSQ roulette. That would fix the problems and stop the complaints about the alliance raid roulette.
    May as well make them soloable with Raha, Doga and Unei as duty support
    (0)

  10. #10
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    271
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    I mean, at this point, it's just getting ridiculous to read these threads.

    Community complains about balance of jobs, SE balances jobs, homogenising them in the process, community complains about homogenisation.

    Community complains about difficulty spikes in MSQ, SE makes MSQ easy and more approachable, community complains about braindead easy MSQ.

    Community complains about CT raids and ilvl cheese, SE institutes ilvl lock (hurting other players in the process, but that's besides the point), community still complains about CT popping (as if we didn't know this was already going to happen).

    Community suggesting changing CT into a 4 man now, likely removing a good introductory 24 man raid with unique mechanics for new players in the process, and also likely making it even harder for new players to get used to the later 24 man raids, while also increasing the chance that players might not even unlock them. Also, will have the consequence of moving the most common raid popping up to Void Ark.

    Meanwhile, a poster asks for something completely innocent and inconsequential, such as more hotbars, the entire community jumps down their throat, telling them they're not being efficient and playing the game wrong.

    At this point, SE really needs to stop listening to player feedback and just make the game they want to make. The playerbase really don't know what they're asking for and just throw out half-assed ideas with no thought to the consequences.
    (4)

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