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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by PyurBlue View Post
    It's not enough. Level 50 has been reduced to a tutorial at this point. You could make CT hit as hard as you want, but you could still essentially AFK through it all because you only have to hit one button or combo 90% of the time on a given class.

    If CT was revamped, it would also need a revamp of all jobs to make it engaging. If SE could do that I'd take it over what we have now. Just putting CT in its own roulette seems easier though.

    You must not remember the old days of Syrcus. It was probably more difficult on launch than WoD was. There are mechanics in that place no one has seen since 2014. LotA probably wouldn't really be much harder, thats true. Really the only mechanics you ignore are the towers on King Behemoth, and some of the aoe patterns on the last boss. No one drags skeletons out on the platforms on the first boss either, because its easier to just heal through the damage.


    But Syrcus. Oh man if people had to do syrcus mechanics they'd be completely lost. One of my friends had someone in syrcus yell at the alliance for not taking the purple orbs to the lightning towers because it made ancient flare hit harder. Little did they know about Daybreak. 2nd boss? No one has to kill the adds because DPS is high enough to kill him before he wipes the party. No one has seen the jumping platforms in ages, let alone the robots you have to split into parties to deal with, and tethering them properly.
    (7)

  2. #2
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Valkyrie_Lenneth View Post
    You must not remember the old days of Syrcus.
    I haven't so much as set foot in the alliance roulette in years, so you'd be right. Maybe I'm not remembering how hectic the raids can be, but the complexity (or lack of it) at level 50 is still needs to be addressed. Even if you had to deal with mechanics, it would feel more like running around during boss downtime than anything else since you'd barely have to keep track of your rotation. That's especially true for DPS since the rotation is the class. At least tanks and healers on paper have other stuff to look out for.

    Level 50's simplicity isn't limited to being a problem in AR either, it hurts all 50 content, but CT is the worst of all. I just wouldn't want to see the problem only half fixed by leaving level 50 jobs as dull as they are.
    (0)

  3. #3
    Player samsaraSaber's Avatar
    Join Date
    Sep 2023
    Posts
    55
    Character
    Samsara Sabre
    World
    Zodiark
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    The only real way to make the CT raids fun again is to ilvl cap them. Set lota to ilvl 90, syrcus to 110, and WoD to 130. WoD is the least effected by ilvl changes, but this would heavily influence mechanics seen in the others.



    Or, as a really fun change, make alliance roulette min ilvl only.
    i will love this one. but we sadly know the devs are for at last 2 expansion not interested in doing any hard work
    (0)

  4. #4
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,301
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Its almost like the msq makes them mandatory or something
    (5)

  5. #5
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    I can only speak anecdotally, but I definitely have seen Crystal Tower come up quite a bit less since the changes to roulette requirements. I actually see people leaving Ivalice and Nier raids now because they wanted Crystal Tower (probably the people who exploited by removing their armor before).

    The devs accomplished what they set out to do, in my opinion. They never promised it would eliminate Crystal Tower from the roulette, or even make all raids appear at equal rates.

    24-player alliance raids don't belong in the same roulette as 4-player MSQ dungeons. Also, if you put them in there then the people who want Crystal Tower will leave if they don't get it, and it will not help people trying to complete their ARR story. The rewards should not be the same, either.
    (9)

  6. #6
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Fyrebrand View Post
    I can only speak anecdotally, but I definitely have seen Crystal Tower come up quite a bit less since the changes to roulette requirements. I actually see people leaving Ivalice and Nier raids now because they wanted Crystal Tower (probably the people who exploited by removing their armor before).

    The devs accomplished what they set out to do, in my opinion. They never promised it would eliminate Crystal Tower from the roulette, or even make all raids appear at equal rates.

    24-player alliance raids don't belong in the same roulette as 4-player MSQ dungeons. Also, if you put them in there then the people who want Crystal Tower will leave if they don't get it, and it will not help people trying to complete their ARR story. The rewards should not be the same, either.
    Seeing people leave ivalice and nier happened in many runs before the fix already in my experience.
    (4)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  7. #7
    Player samsaraSaber's Avatar
    Join Date
    Sep 2023
    Posts
    55
    Character
    Samsara Sabre
    World
    Zodiark
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Fyrebrand View Post
    I can only speak anecdotally, but I definitely have seen Crystal Tower come up quite a bit less since the changes to roulette requirements. I actually see people leaving Ivalice and Nier raids now because they wanted Crystal Tower (probably the people who exploited by removing their armor before).

    The devs accomplished what they set out to do, in my opinion. They never promised it would eliminate Crystal Tower from the roulette, or even make all raids appear at equal rates.

    24-player alliance raids don't belong in the same roulette as 4-player MSQ dungeons. Also, if you put them in there then the people who want Crystal Tower will leave if they don't get it, and it will not help people trying to complete their ARR story. The rewards should not be the same, either.
    dont need to eliminate but its still 99% one of the tower raids. so what ever they wanted to do is a 1000% fail. they did a lazy fix that did not worked.
    (0)

  8. #8
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by samsaraSaber View Post
    they was never that good and they got dumbed down on top
    Mate, back then they at least tried and had ideas. Nowadays raids are just glorified dungeon corridors with six times the people.
    (4)

  9. #9
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Payadopa View Post
    Mate, back then they at least tried and had ideas. Nowadays raids are just glorified dungeon corridors with six times the people.
    Because that's how most players approach content. They're dumped in a group with 23 strangers they don't care about, they want their loot as fast as possible so they can get to the next duty with a group of different random strangers as fast as possible for more loot.

    Why would developers waste time and money developing more assets than needed if they would end up ignored and unappreciated by the majority of players because they want to be "optimal" and "efficient"?
    (5)

  10. #10
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Jojoya View Post
    Because that's how most players approach content. They're dumped in a group with 23 strangers they don't care about, they want their loot as fast as possible so they can get to the next duty with a group of different random strangers as fast as possible for more loot.

    Why would developers waste time and money developing more assets than needed if they would end up ignored and unappreciated by the majority of players because they want to be "optimal" and "efficient"?
    It's because they're playing an MMO. They're not being dumped into anything.
    And having something that's not a corridor and requires a modecum of effort isn't wasted dev resources either. What does having 3 different mechanics that each group has to solve (the reason why it's an alliance in the first place, mind) to do with being efficient? Every single good videogame tries to let people have fun yet in XIV suggesting getting back what used to be in it is met with "but now I cannot farm fast enough while being bored out of my mind". Give me a break.
    (3)

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