The ARR alliance raid isn't "badly made". It's just so dumbed down due to ilvl cheese and ability redistribution that it's a chore now. But at least there we had a reason for having three parties unlike what we have now with the current one.
they was never that good and they got dumbed down on top
Nothing could really change the CT Raids.
I doubt even SE saying they'd be going back to revamp them could change that.
Unless they Got rid of the Hard Poetics Cap, and made Past Expac Tome Gear have no story requirements at all for those that overlevel extremely fast.
That said, it was obvious that the Ilvl change was a: Get it to "Work as Intended" Change that I actually was asking for in its general outcome.
While I may prefer more active and fun raids. The Luck of the Roulette is still a thing. and until they get people to require other AR Raids as mandatory. Nothing will change.
Also get ready. in some months FFXIV WILL OPEN TO XBOX PLAYERS.
So get used to a rapid influx of CT Raids for a short while into Dawntrail.
Otherwise, just queue direct like others do.
For example when they are after AR Coins for upgrade trade-ins, or item/glamour farm(if you ain't running a PF for them.)
i doubt anyone who really wanted that change on their own accord believed it would change significantly.
its more of a very little change some might not even notice. i'm still glad they did it though.
So long as all the alliance raids are in the same roulette, Crystal Tower ones will be heavily biased. Lowest level, only ones required for MSQ.
Because the only fix is to put crystal tower into MSQ roulette where it belongs.
The only real way to make the CT raids fun again is to ilvl cap them. Set lota to ilvl 90, syrcus to 110, and WoD to 130. WoD is the least effected by ilvl changes, but this would heavily influence mechanics seen in the others.
Or, as a really fun change, make alliance roulette min ilvl only.
Jobs have been so badly potency crept since ARR you would need to make it MINE to even see half of circus tower mechanics and LOTA isn’t much betterThe only real way to make the CT raids fun again is to ilvl cap them. Set lota to ilvl 90, syrcus to 110, and WoD to 130. WoD is the least effected by ilvl changes, but this would heavily influence mechanics seen in the others.
Or, as a really fun change, make alliance roulette min ilvl only.
It's not enough. Level 50 has been reduced to a tutorial at this point. You could make CT hit as hard as you want, but you could still essentially AFK through it all because you only have to hit one button or combo 90% of the time on a given class.The only real way to make the CT raids fun again is to ilvl cap them. Set lota to ilvl 90, syrcus to 110, and WoD to 130. WoD is the least effected by ilvl changes, but this would heavily influence mechanics seen in the others.
Or, as a really fun change, make alliance roulette min ilvl only.
If CT was revamped, it would also need a revamp of all jobs to make it engaging. If SE could do that I'd take it over what we have now. Just putting CT in its own roulette seems easier though.
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