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  1. #31
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    880
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    At least the old shatter give use three ways in or out and sure you could drop down the cliff but your going to take a hit in your health or my favorite yeeting someone over the high land bridges with scattergun and watch them fall to their death XD
    (3)

  2. #32
    Player
    Akimitsu's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Akimitsu Ren
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Out of curiosity, I went to the Japanese pvp forums the other day and from what Google translate could tell me, I was relieved to see that they seem to completely dislike the new Shatter too, some of them even compared it to a FATE, and I couldn't agree more.
    It was always the less popular FL mode because of the heavy PVE element to it, but now it's gotten to asburd proportions.
    The big ice right of everyone's spawn is pretty much always a no go unless you have a team that can clean up entire crews and knows how to press their buttons, leaving the two other teams to mostly chase small ices around the map and avoid each other as much as possible.
    If this mode is to keep going I think the best solution would simply to have 6 ice spawns in a circular arena (2 ice spawns in front of each GC base, and maybe a 7th in the very center of the arena. It would incentivize actual pvp as there wouldn't be far away spawns that completely disrupt the possibility of brawls.

    With how the map is built right now I'm not sure how they could achieve a balance between ice breaking and pvp by simply lowering the ice repop timer. Most of the players that play FL now are so casual that they would just hide during the downtime.
    (3)

  3. #33
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,124
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Akimitsu View Post
    Out of curiosity, I went to the Japanese pvp forums the other day and from what Google translate could tell me, I was relieved to see that they seem to completely dislike the new Shatter too, some of them even compared it to a FATE, and I couldn't agree more.
    It was always the less popular FL mode because of the heavy PVE element to it, but now it's gotten to asburd proportions.
    The big ice right of everyone's spawn is pretty much always a no go unless you have a team that can clean up entire crews and knows how to press their buttons, leaving the two other teams to mostly chase small ices around the map and avoid each other as much as possible.
    If this mode is to keep going I think the best solution would simply to have 6 ice spawns in a circular arena (2 ice spawns in front of each GC base, and maybe a 7th in the very center of the arena. It would incentivize actual pvp as there wouldn't be far away spawns that completely disrupt the possibility of brawls.

    With how the map is built right now I'm not sure how they could achieve a balance between ice breaking and pvp by simply lowering the ice repop timer. Most of the players that play FL now are so casual that they would just hide during the downtime.
    I am actually glad to read this since JP players seem to be the only ones they listen to.
    (1)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  4. #34
    Player
    Kathleen_'s Avatar
    Join Date
    Aug 2022
    Posts
    102
    Character
    Kathleen Nadinea
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Akimitsu View Post
    Out of curiosity, I went to the Japanese pvp forums the other day and from what Google translate could tell me, I was relieved to see that they seem to completely dislike the new Shatter too, some of them even compared it to a FATE, and I couldn't agree more.
    It was always the less popular FL mode because of the heavy PVE element to it, but now it's gotten to asburd proportions.
    The big ice right of everyone's spawn is pretty much always a no go unless you have a team that can clean up entire crews and knows how to press their buttons, leaving the two other teams to mostly chase small ices around the map and avoid each other as much as possible.
    If this mode is to keep going I think the best solution would simply to have 6 ice spawns in a circular arena (2 ice spawns in front of each GC base, and maybe a 7th in the very center of the arena. It would incentivize actual pvp as there wouldn't be far away spawns that completely disrupt the possibility of brawls.

    With how the map is built right now I'm not sure how they could achieve a balance between ice breaking and pvp by simply lowering the ice repop timer. Most of the players that play FL now are so casual that they would just hide during the downtime.
    I think it's hilarious how FL regulars on Gaia queue up for RW instead during Shatter days.
    (4)

  5. #35
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    703
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    It certainly does have a rigid gameplay structure.

    Big ice near base but requires jumping down? Death trap. Avoid and do small ice.
    Big ice near base with ramp? Farm here, ignore small ice.
    Big ice at center? Go there. Farming small ice optional depending on how little BH of team.
    Big ice at none of the above? Pinch or farm small ice.
    Invade enemy territory for small ice only when enemy is preoccupied with big ice or when your team has enough people to make short work of small ice.

    I do miss old shatter because of the tall areas. Salted Earth, Scattergun, Enlightenment, Tenebrae. Knocking people off was such a fun past time.

    I have gotten bored and started just doing different playstyles with reaper on Shatter. Only farming, only deathballing, mix, only dueling (and being a pest), a couple where I might as well be afk. And I don't notice really any substantial difference. Sure maybe I died less here or maybe I got more kills and/or assists there, or maybe I got my team more points from ice farming. But the end result is watching a coin land either heads (1st), tails (2nd), or on its side (3rd). Matches where I barely contributed to the actual objectives and I got 1st place, matches meanwhile where I do everything I can to help the team win and its a 3rd place.
    (3)

  6. #36
    Player
    Akimitsu's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Akimitsu Ren
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    I wouldn't hold my breath though, The Japanese players also complained a lot about the lack of fixes/updates.
    (1)

  7. #37
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Chasingstars View Post
    It certainly does have a rigid gameplay structure.

    Big ice near base but requires jumping down? Death trap. Avoid and do small ice.
    It's only a death trap because most folks are cowards.
    You can move to places to get down with 0 HP loss.
    If 2x the number of people who are already down there comes down the cliff, PROPERLY, they win.
    (5)

  8. #38
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    703
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by ICountFrom0 View Post
    It's only a death trap because most folks are cowards.
    You can move to places to get down with 0 HP loss.
    If 2x the number of people who are already down there comes down the cliff, PROPERLY, they win.
    True. Which makes it 9 times out of 10, a death trap. From my own experiences, its basically boiled down to "Never assume your team will fight here, or going to be with you, for longer than 10 seconds" for frontline skirmishes.
    (0)

  9. #39
    Player
    RoboYumi's Avatar
    Join Date
    Dec 2020
    Posts
    8
    Character
    Yumi Hamano
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Sorry to hear that; but I couldn't love it more. It's the only Frontlines mode I care about, especially Naadam. Seal Rock is a good map design but it really, really sucks to be certain spawns and its got punishing RNG.

    Shatter is more about defending and macro plays vs just running into constant fights. Its peak PvP; second only to Rival Wings. Hoping the rework makes that even better and actually able to queue into it
    (0)

  10. #40
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    703
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    God it feels like you will get teams of nothing but people who are just ice cube farmers. They won't particiapte in any actual pvp, they will just be rotating from ice to ice. Or when you are meant to farm big ice? Oh there is always at least 2 people who split off from the main group, sometimes a tank, who will spend the next three minutes whacking a small ice. Or if you need to pinch someone, nah, can't be done, need to have half the team farm a small ice.
    (4)

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