Quote Originally Posted by ICountFrom0 View Post
And yet, it has no effect on "getting into tanking" in any other place in the entire game.

There is no barrier to entry in tanking caused by my suggestion.

It just makes ultimates harder, a thing that SHOULD be the hardest possible thing in the game.

If it can be made harder, it should be, such is the nature of the task.

So no, don't try to call me out for a suggestion as if it would make all tanks tasks everywhere in the game harder.

By the time you are at ultimates, you are not "getting into tanking", that's a horrible way to represent things. You are a brave and mighty hero, one that simply has to keep the OLD set, and get the new set, and know when to swap between them. As you can't get two perfect sets. Heck, they might even bring back the PVP sets, and let you get slightly different stats of the same ilvl.
Your suggestion would absolutely make tanks lives harder in the rest of the game as it would require an overhaul to the gear system to allow gear swapping which would then have a trickle down effect to the rest of the game. You think if they added gear swapping to the game that people would only use it in one fight? No you’ll see it becoming mandatory in extreme and savage to have a tenacity set or kick. This would then lead to the game having to be balanced around this new defensive power tanks have access to or it would trivialise all content outside of that one ultimate and now your suggestion has just become a glorified tank stance that requires you to farm an entire second gearset… sounds fun.

If they were to make an ultimate fight where the boss simply hits so hard that a tenacity build is required then it would only be needed in that one fight, but that’s not what you suggested and that still sounds like a terrible way to make tenacity “useful”.