Quote Originally Posted by Lyth View Post
I would just rework DH, Tenacity, and Piety to all increase DH, along with an additional role specific effect.
The problem here remains: if no dps is involved, you only need to reach a certain treshold value to make content beatable. Everything beyond that is better put in dps.
However: if dps is involved, the question becomes 'how much'. If it beats Crit/DH, then it becomes the primary meld, if not, Crit/DH still wins.

Idealy i would like it if both of these stats start to work like crit and dh, in which they scale non linear and boost each other further.

What if for example the crit/dh values are halved for healer/tanks by default, yet the piety and tenacity negate that reduction. So 100 crit becomes an effective 50. each 2 piety then adds 1 to that 50. This way it doesnt matter for damage whether crit or piety was used as the resulting value is always the same as long as piety stayed below crit. 100 crit and 100 piety grants 100 effective crit, while 200 crit and 0 piety would also grant that 100 crit. But now piety grants the extra effect with it, making it prefered. It can still make crit melding prefered if piety is the higher stat on the gear, but it now adds a more balanced distribution.