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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,999
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    Don't get me wrong, I'm not against tanks taking more damage in general. However, now we've moved from just redesigning Tencacity to changing encounters and potentially the tank role so this single stat can have some use, which is a bit more dev work.
    I feel like that's the issue though... Like EW's state of non dps jobs aka supports, has really just been bad on both ends Healers should be having to make the choice to heal or damage not both at the same time, OGCD heals are Fine but they're way too over bloated as of current design that coupled with the lack of damage going through has made it so any utility a Job brings? Such as a raid wide or any sort of heal, doesn't matter anymore healers are hurt by this too by only spamming one button and not needing to manage heals.

    This game needs to really consider healer design and support design in general going forward, I don't play tank because I want to play boring blue DPS, I like tank because it has a rotation with a lot of utility ect. It's also fun to just be tanky in general, I understand removing things like aggro management but at the same time Tanks shouldn't just become boring DPS either.

    Creativity and Job design feels like it's gone on a downwards trend (to me) to make room for easier balance, instead of having a more interesting game for non dps roles. This links back to tenacity just being a awful stat as of current, but I don't think it would be in a good spot for the value it offers even if you fixed healers issues and tanks issues.
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    Last edited by Rithy255; 10-30-2023 at 07:33 PM.