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  1. #1
    Player
    Vandso's Avatar
    Join Date
    Jun 2022
    Posts
    218
    Character
    Pink Perfection
    World
    Behemoth
    Main Class
    Arcanist Lv 100

    Desired changes for every dps job on 7.0

    General
    - Just completely remove positionals at this point, please.

    Dragoon
    - Idk, it's getting reworked.

    Monk
    - Disciplined Fist increased from 15s to 18s
    - Form Shift before lvl 50
    - Elixir Field upgraded to an action that looks visually pleasing
    - Anatman changed to grant one solar or lunar nadi (60 second recast still)

    Samurai
    - Kaiten back
    - Ikishoten changes to Ogi Namikiri during Ogi Namikiri Ready

    Ninja
    - Remove Huraijin and make Armor Crush grant Huton

    Reaper
    - Rearrange actions to fit 10 or 20 levels lower so the job doesn't suck at lower levels

    Bard
    - Songs don't need a target
    - Sidewinder grants 2 stacks of Repertoire
    - Barrage works on AoE and grants Shadowbite Ready
    - Warden's Paeon grants Straight Shot Ready and Shadowbite Ready
    - Downtime action that fills the Soul Gauge and/or regenerates the party's MP
    - Weaponskill that costs 20 Soul Gauge (but doesn't consume all the Soul Gauge) and - deals fixed damage that is higher than Refulgen Arrow (340 potency or something)

    Machinist
    - Automaton Queen changes to Queen Overdrive during the effect
    - Noise Blaster and Flash added in some way as actions

    Dancer
    - Standard Step, Technical Step and Tillana have 25y range (or give us a single target 15y action so we can measure the distance)

    Black Mage
    - Paradox is instant cast during fire phase
    - 2 charges on Leylines
    - Thundercloud procs stack, increasing the damage of the DoT applied

    Summoner
    - 3 Aetherflow charges
    - 30s or 45s second DoT and AoE DoT using Aetherflow
    - Ramuh, Shiva and Leviathan during Phoenix Phase

    Red Mage
    - 4th Finisher
    - Verraise increases the MP cost of the next Verraise by 2400 for 60s
    - AoE proc for Verthunder II or Veraero II
    - Enchanted Reprise costs 20 White and Black Mana and grants a Mana Stack
    (0)
    Last edited by Vandso; 10-29-2023 at 04:57 AM.

  2. #2
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    As a Summoner, I want complete freedom for Radiant Aegis. How it is now it animation locks and you can't use it with your big summons out. I'd rather eat the raid wide because I misused my charges of my shield, then it being blocked because of the aforementioned issues with it.
    (1)
    Last edited by Ardeth; 10-28-2023 at 10:55 PM.

  3. #3
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Vandso View Post
    Red Mage
    - 4th Finisher
    you're meme-ing.
    (7)

  4. #4
    Player
    Ascended_Demon's Avatar
    Join Date
    Feb 2021
    Location
    Old Sharlayan
    Posts
    138
    Character
    Roeganstyr Niufyrsyn
    World
    Coeurl
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Vandso View Post
    Red Mage
    - Verraise increases the MP cost of the next Verraise by 2400 for 60s
    - Enchanted Reprise costs 20 White and Black Mana and grants a Mana Stack
    Ah yes, let's punish the red mage for assisting healers when most of the party is dead. Enchanted Reprise still ain't gonna be worth it considering melee combo will still do more damage (1,120 potency vs 1,020), is faster (combined 5.2 seconds of GCD vs. 7.5 with three Reprises), and costs less mana (50 mana vs 60 mana). The only thing it will have is range, but like the loss of almost a whole GCD for less damage when red mage really doesn't have mobility issues, despite being the least mobile caster, is it worth it? Reprise needs something else to actually be useful.
    (4)

  5. #5
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    As much as I’d love to have a party MP regen on Bard, Stormblood kinda put the devs off ever having something like that in the game. It just breaks the balance completely (apparently).

    I feel like the Soul Gauge action wouldn’t be used very often. Apex lines up pretty perfectly with raid buffs when used properly, and a gauge spender would just interfere with having the gauge aligned properly. I do wish they’d do something to change that though; it feels pointless to me having an entire job gauge dedicated to a single ability (Scholar’s fairy gauge also comes to mind). The Soul Gauge currently feels like an afterthought.

    I don’t see any reason why not to have Warden’s Paean grant a proc, but at the same I worry that it’s then just a dps tool which, completely kinda defeats the purpose of the ability. ‘Sorry you got doomed and the healer’s dead but I need my procs man’ would feel kinda bad. If it was still an actual gcd spell I could see the proc making more sense though as a kind of ‘compensation’ for the lost gcd from cleansing.

    Lastly Barrage proc’ing Shadowbite feels like something they should’ve done ages ago lol. There’s nothing worse than popping buffs in a dungeon, start AoE’ing, no Shadowbite…still no Shadowbite…buffs have fallen off…cries lol. That said, I don’t know if making Barrage work on AoE itself (Ladonsbite) might make it too strong whenever there’s more than one enemy, so I’m not sure how that would work out
    (1)
    Last edited by Connor; 10-28-2023 at 11:54 PM.

  6. #6
    Player
    Ilyn's Avatar
    Join Date
    Sep 2013
    Posts
    93
    Character
    Ilyn Payne
    World
    Midgardsormr
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Vandso View Post
    General


    Ninja
    - Remove Huraijin and make Armor Crush grant Huton
    The main problem with this is that if you let huton drop most likely you're gonna have to break combo to get Huton back up if you're not on that part of the combo already with less dps as Hurajin is 200p while AC is 140 by itself

    I personally would like Hyosho Ranryu to auto crit , the disparity between a non and a direct crit is massive and can be up to 100k
    (0)

  7. #7
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,332
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Drg: please don't rework us
    (0)

  8. #8
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    697
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    A lot of these suggestions are adding unnecessary complexity to jobs without actually addressing any of the current issues wrong with them right now.
    (5)
    99.99% chance probably a Titanman alt

  9. #9
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,923
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Personally I'd like:
    Casters
    New?: Actually Casts like BLM/RDM, personally I'd want it to be slightly more mobile then blm but not very mobile.
    BLM: Stay the same! most fun job rn.
    RDM: Add a shield utility that can target self or other player (helps them survive more, can also help team mates), barrier like 15%? stacks on a cooldown "ver-stoneskin"? lmao. Also wouldn't mind it getting a small ogcd aoe heal, Just don't punish red mage DPS wise, summoner is already are more mobile and useful just from that alone.
    SMN: Idk Idc let it be the caster that's easy to use, I dont really like this job but it's fine for people who like it

    Melee (Don't remove more positionals!)
    Viper: Hopefully it feels diverse from other melee jobs, I kinda hope it has procs or just plays differently lol.
    Samurai: Kaiten + Cone.
    Ninja: Bring back old trick attack lol.
    DRG: Hopefully the rework is good... no clue
    MNK: Riddle of earth should be a quick CD on stacks again, weaken it if it's too strong.
    Reaper: Don't really know don't really play the job.

    Ranged
    -In general buff utility and make it more important to have utility, these jobs will always have to deal less DPS then others... but at least make the jobs have stronger support and bring more to the table then the "1%" buff... Personally I think ranged are diverse and play fine dps wise.
    (0)

  10. #10
    Player
    Vandso's Avatar
    Join Date
    Jun 2022
    Posts
    218
    Character
    Pink Perfection
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by VentVanitas View Post
    you're meme-ing.
    No I'm not. A 4th finisher would fit perfectly in his 20s buff window.

    Quote Originally Posted by Ascended_Demon View Post
    Ah yes, let's punish the red mage for assisting healers when most of the party is dead.
    Res Mage is already punished by not doing damage for having a broken ability such as verraise. The idea would be to make it less broken and add more damage to their spells. Btw Enchanted Reprise is already useless, this is me trying to fix the problem.

    Quote Originally Posted by Connor View Post
    I feel like the Soul Gauge action wouldn’t be used very often. Apex lines up pretty perfectly with raid buffs when used properly, and a gauge spender would just interfere with having the gauge aligned properly.
    That's the reason why I added the weaponskill I mentioned later, with that you would never have to use Apex Arrow outsite burst windows.
    (0)
    Last edited by Vandso; 10-29-2023 at 04:55 AM.

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