I will answer these individually based on my own opinions and concerns....
1: Veteran doesn't really get the point across to what "Mentor" is by definition and would confuse people for "someone who has just been playing a very long time", which isn't what mentorship is about. I'd equate mentorship as more volunteer work that you do after you get the basic concepts and can pass them on to new players.
2: Play time does not equate someone wanting to help someone.
3: We already lose Mentor status per expansion or story quest update (~4 months), I think that's enough.
4: Not sure how current extremes help with giving some newbies direction or advice, some of them in fact have harder mechanics than they'll ever see like body checks, yes some of them do have body checks.
5: What would this accomplish?
6: I think this one is a good idea, AS A PREMISE. I think it should prioritize new players first, then just throw you into a dungeon. (I am one of those mentors that also takes up dungeons where someone has quit and helps finish runs, this usually because someone afked (dced) or, what my job entails, players needing help.)
7: ???? Unsure what you meant here.
8: You can already queue as any job despite the "role in need" prompt.
9: Incentivizing Mentors is a give and take situation, it really depends...I would say to incentivize them if and when they are thrown into content that would take most of their time. Like for example, a synced extreme or god forbid Prae..cause where you could be spending additional time helping someone else you are now stuck in that situation.
10: You mean a place I can take other players to learn their job? Absolutely would be for it.
11: Crafting mentors shouldn't be a thing, given what are they mentoring someone else in? But that's personally me.
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Personally don't feel this post is a reform but mostly a gatekeep...which isn't something Mentor status should be.
I think to reform the Mentor system we should look to be adding more QoL updates to it, for example here's 10 I can think of:
1: A system that let's sprouts summon someone to help them, mentors will all receive a notification and whoever answers first will be the one teleported [The prompt will disappear]. (I'm surprised we don't have this.)
2: A system that let's sprouts have the option to "party with mentors", which will provide them with people [mentors] who (should) know what they're doing in a dungeon. It should also prompt what the sprout is queuing in for (as not everyone has the time to do Praetorium.)
3: A system that lets sprouts pass on the work to mentors, i.e if a quest needs a specific item they cannot make...lets a mentor make it for them. [Mentor deliveries(?) Something crafting mentors could do] (This one should probably be limited per day)
4: A place you can help teach a sprout their skills, roles, etc. Can be a prompt that "[Name of player here] in [Training Grounds here], looking for help on [Job here].
5: When in a party with a crafting mentor, increases the crafting exp for the individual up to a certain level.
6: A system that lets a mentor take a sprout into a pseudo dungeon, to teach them how dungeons are played. [Allows the sprout exp up to a certain level from that run (could be up until the very first dungeon)]
7: Sprout deliveries, allows sprouts to make some item to send to a mentor to thank them for helping them craft [Can be sparklers or something silly like that]. (Can also let them gain crafting exp up to a certain level) and give the mentor a feels good emotion by receiving something in exchange for help) [Could also be a Pseudo Craft Delivery to teach them how to sign up for them]
8: Sprouts hunts, revamping hunt logs to become normal hunts to teach sprouts how to unlock them. Allows Mentors to join them on Hunts when taking the application and teaching them where the pseudo monster spawns. (Could link to normal hunt quests.)
9: Something to do with Fates, but honestly Fates need an entire revamp.
10: If we do these features, maybe some sort of mentors points can be gained from: sprouts rating advice or work from the summoning of a mentor, sprouts rating mentors in dungeon runs, participating in teaching a sprout their job, turning in an item for a sprout, etc...that could be used to exchange for cosmetics, and maybe a title. [perhaps more, anything not groundbreaking (a hairstyle(?))]


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