


There is no system that can solve shitty human behavour... ( same issue in rl at workplaces)
Egocentric people are drawn towards things that gives them "status"
- such as ultimate weapons, titles and mentor crown( in this game)..
☆SCH/AST/DNC/VPR/SMN☆



Kinda seems like most people in here just want to punish some random mentor they got matched with and have made that experience into "all mentors are this way". The vast majority of times you are with a mentor you won't even notice them because the run will be like most others and nobody will care. You only stop and notice that said person is a mentor if they do something you don't like. I'm all for adjusting the system as it is designed, but I think people should let go of the idea of "no rewards" because this is an MMO and people tend to only do things for rewards in MMOs. Without incentive there will be few who actually use the system.


I can vouch for this out of the bad experiences in the Mentor Roulette when I’ve tried to be helpful lately(without unsolicited advice). Whenever people have a Crown, apparently quite a few of them, even though a minority, have a tendency to bad mouth mentors in nearly every way - namely due to either their own experiences(when I asked) or simply because they believe “all mentors are XYZ.”Kinda seems like most people in here just want to punish some random mentor they got matched with and have made that experience into "all mentors are this way". The vast majority of times you are with a mentor you won't even notice them because the run will be like most others and nobody will care. You only stop and notice that said person is a mentor if they do something you don't like. I'm all for adjusting the system as it is designed, but I think people should let go of the idea of "no rewards" because this is an MMO and people tend to only do things for rewards in MMOs. Without incentive there will be few who actually use the system.
If anything, I’d like to touch on what can be done from my own thoughts.
- *REMOVE THE MENTOR CROWN. I never wear it because I don’t want a target on my back.
*Reduce the Mount requirement to 500 clears in Mentor Roulette.
*Raise Mentor Requirements for Combat mentor by adding clearance of the current raid tier on Normal Mode, as well as add Dungeon Master(1,000 Instanced Trials/Dungeons) so it’s not simply Lv 90 DPS/Tank/Healer and 1500 Comms(skewed towards Healer/Tank). Speaking of Commendations, remove the Commendation Requirement.
*Raise Mentor Requirements for Trade mentor by adding completion of at least 500 Crafts at Lv 86-90(includes Mastercrafts and excludes Collectibles)- for the current expansion.
While it’s a bit more restrictive on mentor requirements, I think it will at least get people to bother learning their job and the game a bit more so that Mentors aren’t just coming back to NN for chatting and are able to answer on the fly.
Last edited by HyperiusUltima; 10-28-2023 at 12:41 AM.


I feel like these threads always miss the point of the mentor of the system. It's fine as it is. It's a built in system to let players help each other with shared knowledge and experience.
I don't see what changing the name or adding a minimum sub time is supposed to do.a few ideas i had, you are ofcourse welcome to post your own!
*Change the name from mentor to veteren
*240 days subscribed required.
*mentor status lost after 6 months of inactivity (can be regained by talking to smith and completing all current trails and ex's aswell as longing in for more than 24 in game hours)
*Completion of current ex and all subsiquent ex's required
*Crown removed and changed with medal or shield above players head
*Mentor roulete only pairs you with a player new to that instance
*Mentor roulete now shows job in need and instances recruiting
*Ability to que for mentor on every role and change depending on whats needed when the duty pops (ex i que up, something pops and says "dps needed" "tank needed" ect-)
completion of current NORMAL raid required, *All Aliance raids + Msq (6.5 at time of post) (mb if this is already a thing)
*Increased rewards to incentivise mentors to do roulette even after 2k
*New instanced area designed to teach sprouts how to use esuna, spread for splashes, soak towers and stack markers
*Crafting and battle mentor chats being seperate (honestly this a gripe more than a demand) honestly just massive NN reform in general
appologies if spelling is bad, will review after!
I think I see what the inactivity check is supposed to do, but then consider that mentor is about creating top parsing EX clears. It's about helping novices. You can retain all the relevant info you need to mentor beyond 6 months. In fact a lot of the questions I answer in NN are things I haven't experienced in years. Sprouts do sometimes ask for EX clears, but more often they want to know why Cure I is bad, why they can't dye something, how to use glam plates, or they need help with some instanced duty. Anything that requires EX clears is missing the mark by such a large amount it should probably be discarded outright.
The icon doesn't matter, and out of anything you could suggest is a medal any different from a crown?
Mentor roulette changes I'd love to see, but only pairing with new players is not one of those changes and it should be obvious why. Returners are part of the novice system, why are you ignoring them? Looking beyond that, just because you're not a novice or returner doesn't make you a perfect player either.
Mentor roulette showing the roles and instances is a great suggestion. I'd add on top of that allowing mentors to pick which instance to go assist. This avoid being randomly dumped into a duty that you don't know, which is a weakness of the current roulette. I'd also remove all roulette rewards and make it strictly about helping people.
The ability to change sounds nice if it's possible. I don't agree with the requirement to unlock all content (although this is already required, so I don't know what you're adding it?)
Rewards just bring the people chasing rewards. I'd rather the rewards all go away. The reward for mentor is knowing that you've helped other players.
Dungeons already exist to teach a bunch of stuff. Having a one off instance that can easily be forgotten isn't going to help.
Separating NN between battle and craft doesn't make sense. It prevents one side from learning about the other, which is helpful for sprouts and mentors alike.
You're not necessarily wrong, but MMO's don't have to be this way, and I think the focus on rewards only harms the genre.
Last edited by PyurBlue; 10-28-2023 at 12:18 AM.



Many Mentors will try to reform, but they will only deform.
In all seriousness, both the roulette and the criteria should be revised. I'd also probably remove the reward altogether, cause then people would mentor for the sake of helping and not just some horse thing you show off.
Delete mentor roles and NN
They do more harm than good in this game

They should just get rid of EX in mentor roulette. Nobody wants to do them with a party of new people even if they cleared it synced.


Rathalos Extreme is a world of pain in Mentor Roulette. I think the sad reality is that Extremes are where the most problems typically end up. People are also allergic to using the Vote Abandon featured when it would actually be better for everyone present.


Completing things doesn't meant much anyway, you can require Ultimate and still being bad mentor. Do not assume that hyper mega pro players are good at teaching, because like anyone else, could not. It is very difficult to establish a requirement for mentor because any system you can create can be abused.
In the end, it depends on the player good will.
Nothing will change with mentors no matter what you do to them so long as people continue to have weirdly high expectations for them and take unsolicited advice/information as personal insults.
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