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  1. #41
    Player
    Yeti851's Avatar
    Join Date
    Dec 2021
    Location
    Ul'dah
    Posts
    3
    Character
    Z'fia Sancti
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I really do feel that, as of right now, there is no great solution for this:

    1) You can remove XP entirely. This would keep it filled mostly with active PvPers. The issue is, there is not much incentive outside the Season rewards and the limited currency rewards. This solution would make queues longer, but lead to better quality matches. It also wouldn't really work well unless PvP rewards were greatly expanded.

    2) You can tier XP based on performance. Make it like... (based on current XP yield for a win) 70% for 3rd, 140% for 2nd, and 210% for 1st. While this might incentivize people to participate more, you will still get people who join and do the bare minimum.

    The game also needs to make Vote Kicking a bit more accessible. It's kinda hidden in the UI. There's plenty of matches where I'd vote to kick very inactive players if it wasn't a waste of time to try and find where it is (since I don't do it very often anyways). It should be an option under right clicking a player in your party.

    I do hope this gets fixed. I'd rather wait 15 minutes for a good and competitive FL match than 2-3 minutes and risk getting on extremely passive teams.
    (0)

  2. #42
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Also the vote kick is pointless if you cant kick 10+ players over the the day...
    (0)

  3. #43
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Yeti851 View Post
    I really do feel that, as of right now, there is no great solution for this:

    1) You can remove XP entirely. This would keep it filled mostly with active PvPers. The issue is, there is not much incentive outside the Season rewards and the limited currency rewards. This solution would make queues longer, but lead to better quality matches. It also wouldn't really work well unless PvP rewards were greatly expanded. Not acceptable given the amount of people who really dislike PvP but like glam- there is no certainty that the quality of matches would improve. Queue time would however degrade.

    2) You can tier XP based on performance. Make it like... (based on current XP yield for a win) 70% for 3rd, 140% for 2nd, and 210% for 1st. While this might incentivize people to participate more, you will still get people who join and do the bare minimum. Wouldn't bother me, however XP is currently based upon performance and this doesn't seem to add motivation.

    The game also needs to make Vote Kicking a bit more accessible. It's kinda hidden in the UI. There's plenty of matches where I'd vote to kick very inactive players if it wasn't a waste of time to try and find where it is (sin
    ce I don't do it very often anyways). It should be an option under right clicking a player in your party. This has likely not been done due to a projected increase in requests - they don't have the team to even handle the current requests. So the real request for SE is going to be improving PVP support requests (low chance, I absolutely agree though).

    I do hope this gets fixed. I'd rather wait 15 minutes for a good and competitive FL match than 2-3 minutes and risk getting on extremely passive teams.
    See my comments, I agree with wanting active participation, and it should be achievable with some support from Square. However I believe that unless it's handled very carefully the 15 minutes that you're providing could be much longer.

    You know there are even some things that Square should be able to handle on it's end, given that they have the metrics (as do we) at the end of a match.
    (0)

  4. #44
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    See my comments, I agree with wanting active participation, and it should be achievable with some support from Square. However I believe that unless it's handled very carefully the 15 minutes that you're providing could be much longer.

    You know there are even some things that Square should be able to handle on it's end, given that they have the metrics (as do we) at the end of a match.
    I'm willing to bet good money if you removed experience entirely you would have 60+ minute wait times as there aren't enough "pure" pvpers to fill that 72 person match requirement on most days.

    During the times we had no roulette and no experience from frontlines it was common to wait 1-2+ hours per match during primetime, and back then the game would force itself to pop at 8v8v8 and 16v16v16 instead of waiting for a full 72.

    Providing less experience /tomes also won't really change anything, even when experience was lower all it did was mean more people used bots because they didn't want to be there actively grinding.

    There isn't really a fix for this issue. Some people don't want to play and won't take the game seriously no matter what you do, you can remove them from the queue sure and that would increase the quality of games. But the cost of doing that is that you get long wait times even during primetime. These long wait times will then cause the real pvpers to feel like its a waste of time and won't sit there for over an hour just for that quality game.
    (2)

  5. #45
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    708
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Triple the exp reward for 1st place, make it x1.5 for 2nd place.

    You don't incentivize people to play better by removing exp, all you do is remove people with it. Removing the EXP this late after it got added as a measure to encourage Frontlines would be a terrible decision.
    I agree for the first place. I disagree for the second. Second place is already farming the third place and don't pay attention to the first far too many times. giving 1.5 would make that even worst. You have to give player incentives to go for the win, not to farm the ones that are already behind. Do the same with the tome rewards, for people that are already max lvl with every class.
    (0)

  6. #46
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    978
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by CNitsah View Post
    . Do the same with the tome rewards, for people that are already max lvl with every class.
    meh I don’t think it would change anything. When you are max level in everything, the only tomes you care about are the latest tomestones (comedy atm) and they have a weekly cap that is hit in no time. All tomes are also very easy to get from other activities. Even if you triple the amount for 1st place, there would be more efficient ways to get them than frontlines. However, Frontlines XP when leveling is quite generous and you can apply it to any lvl 30+ job which is useful to level up jobs you don’t really care about or until a job reaches a level where it is fun to play.

    Apart from an extra XP incentive for winning, I would remove BH as it makes no sense: your team is crushing the enemy and now with BH you can crush them and demoralize them even faster. That also sometimes pushes the 2nd group to go farm the third group.

    One other thing they could do is something similar to Malmstones series but strictly tied to frontlines wins. There are already some Frontlines achievements tied to wins that offer some rewards but they are limited and very much apart and may seem so far away and out of reach to new players and those who only do their daily to the point that they don’t even try (a comment I’ve heard several times when telling people about achievement mounts). There could be series rewards tied to smaller gaps between rewards such as 10-30-50 wins (or even 10-20-30) that are renewed periodically like Malmstones so people also feel like they need to put an effort to get them before they go away.
    (1)
    Last edited by Toutatis; 11-12-2023 at 11:05 PM. Reason: English… still not great but a bit better

  7. 11-12-2023 08:49 AM

  8. #47
    Player
    Lorentz's Avatar
    Join Date
    Jul 2016
    Posts
    14
    Character
    Arthur Sinclair
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Bonoki View Post
    Frontlines USE to be a competitive mode but that was until Feast and Crystalline Conflict took over.
    Frontlines were never a competitive mode.
    (2)

  9. #48
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lorentz View Post
    Frontlines were never a competitive mode.
    This pretty much, Frontlines has never been competitive throughout the entirety of the game.

    There was a 4v4 before Feast as well. It was just so bad that it was removed very quickly.
    (2)

  10. #49
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Cynric View Post
    I'm willing to bet good money if you removed experience entirely you would have 60+ minute wait times as there aren't enough "pure" pvpers to fill that 72 person match requirement on most days.

    During the times we had no roulette and no experience from frontlines it was common to wait 1-2+ hours per match during primetime, and back then the game would force itself to pop at 8v8v8 and 16v16v16 instead of waiting for a full 72.

    Providing less experience /tomes also won't really change anything, even when experience was lower all it did was mean more people used bots because they didn't want to be there actively grinding.

    There isn't really a fix for this issue. Some people don't want to play and won't take the game seriously no matter what you do, you can remove them from the queue sure and that would increase the quality of games. But the cost of doing that is that you get long wait times even during primetime. These long wait times will then cause the real pvpers to feel like its a waste of time and won't sit there for over an hour just for that quality game.
    I agree that it isn't easy to fix, having seen AFkers in other games, people didn't come up with any easy solution. I still feel that there should be some bar that people should be held to , where it is "x" number of reports for being AFK that lead to a suspension- I don't know- but people shouldn't just freeload with literally no contribution at all of any kind, or worse- purposely aiding other teams.
    (1)

  11. 11-13-2023 04:50 AM
    Reason
    Ehh...

  12. #50
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Remove EXP from Frontlines (by removing it from the game).
    Add EXP to Rival Wings (by making it a daily roulette).
    (6)
    Give me more Keeper of the Moon rep!

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