Quote Originally Posted by Yeti851 View Post
I really do feel that, as of right now, there is no great solution for this:

1) You can remove XP entirely. This would keep it filled mostly with active PvPers. The issue is, there is not much incentive outside the Season rewards and the limited currency rewards. This solution would make queues longer, but lead to better quality matches. It also wouldn't really work well unless PvP rewards were greatly expanded. Not acceptable given the amount of people who really dislike PvP but like glam- there is no certainty that the quality of matches would improve. Queue time would however degrade.

2) You can tier XP based on performance. Make it like... (based on current XP yield for a win) 70% for 3rd, 140% for 2nd, and 210% for 1st. While this might incentivize people to participate more, you will still get people who join and do the bare minimum. Wouldn't bother me, however XP is currently based upon performance and this doesn't seem to add motivation.

The game also needs to make Vote Kicking a bit more accessible. It's kinda hidden in the UI. There's plenty of matches where I'd vote to kick very inactive players if it wasn't a waste of time to try and find where it is (sin
ce I don't do it very often anyways). It should be an option under right clicking a player in your party. This has likely not been done due to a projected increase in requests - they don't have the team to even handle the current requests. So the real request for SE is going to be improving PVP support requests (low chance, I absolutely agree though).

I do hope this gets fixed. I'd rather wait 15 minutes for a good and competitive FL match than 2-3 minutes and risk getting on extremely passive teams.
See my comments, I agree with wanting active participation, and it should be achievable with some support from Square. However I believe that unless it's handled very carefully the 15 minutes that you're providing could be much longer.

You know there are even some things that Square should be able to handle on it's end, given that they have the metrics (as do we) at the end of a match.