Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 56
  1. #31
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    I solo que all the time and past week has been mostly 3rd place despite trying my damnest to help the team and some matches, despite being close, still end up last.

    Imagine wasting a whole week of no rewards, I'll be sure to not even bother playing Frontlines or even be more toxic toward others
    (4)

  2. #32
    Player
    IvoryBadge's Avatar
    Join Date
    Jul 2022
    Posts
    57
    Character
    Gaeten Veilins
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    no sane game developer will punish the existing player base over incentivizing them because a small sub group of players is mad at not everyone being 100% interested in giving it their all in PvP all the time.
    I’m new to the forums and idk how to quote every part, so pardon me for this wall of text.

    Allow me to explain my main point which is getting rid of sleepers/ people who don’t like PvP:
    1-the most important thing is FUN. when your alliance get held back by people who aren’t here for PvP, it’s not fun running away constantly because most of your alliance are semi AFK and aren’t there to back you up, it’s not fun getting steamrolled over and over because you’re one of few who are trying to get big node/ice (that are literally the closest to your base), it’s not fun calling out for strategies and objectives and get shut down by the IDC people and you can’t do anything about it. If that wasn’t the case even if i lose despite the whole alliance playing decently I’d be happy and say “gg team we did great, the enemy earned their win”.

    2-the reward shouldn’t always be EXP, that would be great when there’s a growth system but there isn’t, it’s just a one and done thing (Series EXP) so as I’ve said before, make [UNIQUE] rewards both short and long term for Frontline to incentivise people who’re after rewards. Current achievements are cool but they aren’t enough imo, Wolf marks rewards are just outdated (let alone glams which are very bad textured), most titles are lame GC related titles. giving rewards for randoms who aren’t even PVPing? That’s just beyond me.
    As for the 3rd not getting anything, one thing that can make up for it is maybe changing how some achievement point accumulates? That’s all i can get out of my head rn so idk good luck next time ig? Like …
    Also by having less grievers the chances of always getting 3rd place gets lowered by a large margin, because it’s way more competitive when everyone is actually playing the thing they queued for.


    3-let’s not pretend as if it’s a game breaker removing Frontline from daily roulette, ask anyone about FL and they’ll just down talk that mode like there’s no tomorrow. recently i found out through a friend who i met through Frontline, that there’s a ranking page in the lodestone (first ranks mostly dominated by premades) The ranking doesn’t provide any specific data but it’s nice seeing how many FL enjoyers there are per server/DC. So the concern of the mode being dead is thrown away.

    4-which is relevant to the first one, PVP is for PVPers first, again I’m not trying to gatekeep, all i want is having a good experience with players on different levels of skills, good or bad. getting rid of grievers will make it a lot better for the long term, and the devs can improve a lot by giving more attention to this game mode when the players are genuine about it.


    My brain is fried up now because English is kinda rough ngl
    (0)

  3. #33
    Player
    IvoryBadge's Avatar
    Join Date
    Jul 2022
    Posts
    57
    Character
    Gaeten Veilins
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jettinson View Post
    I solo que all the time and past week has been mostly 3rd place despite trying my damnest to help the team and some matches, despite being close, still end up last.

    Imagine wasting a whole week of no rewards, I'll be sure to not even bother playing Frontlines or even be more toxic toward others
    Again, it’s all because of these grievers, which is why i started this thread.

    As for the close matches, not every day is a win, give and take. most of us here give it our all and we aren’t always winning
    (0)

  4. #34
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by IvoryBadge View Post
    I’m new to the forums and idk how to quote every part, so pardon me for this wall of text.
    Copy the "QUOTE=name" in brackets before each part you quote and end it with a /QUOTE, that's how you can split up a quote.

    Quote Originally Posted by IvoryBadge View Post
    1-
    Again, we are on the same page with the existence of sleepers being bad, you are just going at it with a really bad method. Removing / cutting down incentives for weak participation will simply reduce the player pool because players who aren't good enough will say "why bother". Congratulations, you filtered out people who aren't good at PvP or maybe have no drive to become better, increasing the queue times for everyone involved for absolutely zero benefit.

    The reason why it is better to amp rewards for strong participation and achieving 2nd and 1st place is because it doesn't filter out people who aren't good at the game, but rather incentivizes them to become better. And even if not, you still have matches forming at the same or better pace because you used incentive rather than punishment.

    Carrot on a stick instead of whip.

    Quote Originally Posted by IvoryBadge View Post
    2-
    There is no point re-inventing the wheel in what rewards should and shouldn't be given to players. Before the addition of job EXP, Frontlines actually had far less participation for obvious reasons. It essentially hinged on everything else incentivizing players to play, which back then wasn't great. The reason why the reward pool for PvP is so inflated (EXP, Wolfmarks, GC EXP, Series EXP -> Trophy Crystals, Tomestones of all types) is so people of all facettes of the game can come into PvP and not feel like they wasted their time having fun when they gained a sizeable amount of resources. It's the same reason why roulettes had their payouts increased over the years to keep players running those to facilitate queues for players who need certain duties.

    Simply don't punish 3rd and instead incentivize 2nd and 1st further.

    Quote Originally Posted by IvoryBadge View Post
    3-
    This is 100% a gamebreaker and it is not even funny how much it is. I played when roulettes of various kinds did not exist yet, including Daily Challenge Frontlines and it was a nightmare to get instances to pop with the good will and hope of the community. The main thing that held people reward wise was GARO glamour and even then it was far from enough. Right now we are having the exact same issue with Rival Wings right now because the mode is large-scale just like Frontlines but holds zero additional benefits over playing Frontlines - so it is currently at the mercy of noble parts of the community trying their hardest to organize events to ensure it pops or Moogle Tomestone events doing the trick.

    The Frontlines rankings page is nice to look at but compared to Feast / Crystalline Conflict Ranked leaderboards they simply hold no meaning and don't create player drive.

    Quote Originally Posted by IvoryBadge View Post
    4-
    People will do minimal things if you let them get away with doing minimal things. As long as there is no game system that grades performance (specifically player activity throughout the match) and lets you leech off driving around the map and suiciding into the enemy, there will be no way to deal with griefers or leeches. The more realistic thing you can do is to incentivize them to stop leeching by amping the rewards for winning because it will suddenly make it worth their time if they could get 3 x rewards for winning for example.

    Closing words - you need people to join your game even if there are potential leeches and griefers among them, because the only thing worse than those for someone who enjoys PvP is them not being able to play PvP at all or with extreme queue times. i know this one extremely well because I played The Feast back with 30-300min queue times for one match, I know what suffering in a queue is.
    (5)

  5. #35
    Player
    Lorentz's Avatar
    Join Date
    Jul 2016
    Posts
    14
    Character
    Arthur Sinclair
    World
    Balmung
    Main Class
    Paladin Lv 90
    Frontlines aren't a competitive mode, and a 24v24v24 mode shouldn't be, competitive anyway, there could be a case for an 8v8v8 but even then, the maps simply aren't designed for such. Removing the experience reward would kill Frontlines as they are.
    (2)

  6. 11-07-2023 06:01 AM

  7. #36
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Dillon0_o View Post
    That's not going to change anything there are still rewards that can only be gotten by getting the PVP currency, so people will still join for that.
    Which will not matter if you don't entice people with a more worldly reward first before they dive headfirst into Frontline grinds.
    (0)

  8. #37
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    981
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Dillon0_o View Post
    That's not going to change anything there are still rewards that can only be gotten by getting the PVP currency, so people will still join for that.
    Frontlines Xp is a big thing to speed up levelling of some jobs you want to spend less time on. At this point the only somewhat relevant things for me to buy with pvp currency are consumables which I can also get elsewhere ( ventures, rationing manuals, glamour prisms for the fc, dark matter for repair).
    (0)
    Last edited by Toutatis; 11-07-2023 at 08:39 AM.

  9. #38
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,471
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Let's be honest, no matter how valid your argument is about people joining just for experience without actually contributing (or actively letting themselves be killed), nothing can really be done about it without it being some sort of scorched-earth solution. At best, they could only possibly nerf 3rd place exp but significantly buff 1st place to actually be enticing to put an effort (y'know, effort like watching your maps and score, and knowing wtf Undead Redemption and Hallowed Ground icons on enemies are- just saw a MCH blow their LB on a PLD who had his LB active for like 4-5 seconds already, SMH) to win.

    But really, since these sort of issues don't really happen on the JP side of things, and their players actually have an incentive to be there outside of "I'm just here for the exp;" they absolutely will not nerf exp to penalize them just because we have the lowest-common denominator players on our side of the puddle that will actively be a detriment to their entire team so long as it means they get their daily exp faster.
    (3)

  10. #39
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    695
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Lorentz View Post
    Frontlines aren't a competitive mode, and a 24v24v24 mode shouldn't be, competitive anyway, there could be a case for an 8v8v8 but even then, the maps simply aren't designed for such. Removing the experience reward would kill Frontlines as they are.
    Frontlines USE to be a competitive mode but that was until Feast and Crystalline Conflict took over.
    (1)
    99.99% chance probably a Titanman alt

  11. #40
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Been here since the beta and it has never been more than the mess it is now. The only time it was somewhat competitive was when it was locked to GC membership but only for Maelstrom. Boy those were some terrible times.
    (3)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast