Quote Originally Posted by Reinhardt_Azureheim View Post
no sane game developer will punish the existing player base over incentivizing them because a small sub group of players is mad at not everyone being 100% interested in giving it their all in PvP all the time.
I’m new to the forums and idk how to quote every part, so pardon me for this wall of text.

Allow me to explain my main point which is getting rid of sleepers/ people who don’t like PvP:
1-the most important thing is FUN. when your alliance get held back by people who aren’t here for PvP, it’s not fun running away constantly because most of your alliance are semi AFK and aren’t there to back you up, it’s not fun getting steamrolled over and over because you’re one of few who are trying to get big node/ice (that are literally the closest to your base), it’s not fun calling out for strategies and objectives and get shut down by the IDC people and you can’t do anything about it. If that wasn’t the case even if i lose despite the whole alliance playing decently I’d be happy and say “gg team we did great, the enemy earned their win”.

2-the reward shouldn’t always be EXP, that would be great when there’s a growth system but there isn’t, it’s just a one and done thing (Series EXP) so as I’ve said before, make [UNIQUE] rewards both short and long term for Frontline to incentivise people who’re after rewards. Current achievements are cool but they aren’t enough imo, Wolf marks rewards are just outdated (let alone glams which are very bad textured), most titles are lame GC related titles. giving rewards for randoms who aren’t even PVPing? That’s just beyond me.
As for the 3rd not getting anything, one thing that can make up for it is maybe changing how some achievement point accumulates? That’s all i can get out of my head rn so idk good luck next time ig? Like …
Also by having less grievers the chances of always getting 3rd place gets lowered by a large margin, because it’s way more competitive when everyone is actually playing the thing they queued for.


3-let’s not pretend as if it’s a game breaker removing Frontline from daily roulette, ask anyone about FL and they’ll just down talk that mode like there’s no tomorrow. recently i found out through a friend who i met through Frontline, that there’s a ranking page in the lodestone (first ranks mostly dominated by premades) The ranking doesn’t provide any specific data but it’s nice seeing how many FL enjoyers there are per server/DC. So the concern of the mode being dead is thrown away.

4-which is relevant to the first one, PVP is for PVPers first, again I’m not trying to gatekeep, all i want is having a good experience with players on different levels of skills, good or bad. getting rid of grievers will make it a lot better for the long term, and the devs can improve a lot by giving more attention to this game mode when the players are genuine about it.


My brain is fried up now because English is kinda rough ngl