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  1. #1
    Player
    IvoryBadge's Avatar
    Join Date
    Jul 2022
    Posts
    57
    Character
    Gaeten Veilins
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    no sane game developer will punish the existing player base over incentivizing them because a small sub group of players is mad at not everyone being 100% interested in giving it their all in PvP all the time.
    I’m new to the forums and idk how to quote every part, so pardon me for this wall of text.

    Allow me to explain my main point which is getting rid of sleepers/ people who don’t like PvP:
    1-the most important thing is FUN. when your alliance get held back by people who aren’t here for PvP, it’s not fun running away constantly because most of your alliance are semi AFK and aren’t there to back you up, it’s not fun getting steamrolled over and over because you’re one of few who are trying to get big node/ice (that are literally the closest to your base), it’s not fun calling out for strategies and objectives and get shut down by the IDC people and you can’t do anything about it. If that wasn’t the case even if i lose despite the whole alliance playing decently I’d be happy and say “gg team we did great, the enemy earned their win”.

    2-the reward shouldn’t always be EXP, that would be great when there’s a growth system but there isn’t, it’s just a one and done thing (Series EXP) so as I’ve said before, make [UNIQUE] rewards both short and long term for Frontline to incentivise people who’re after rewards. Current achievements are cool but they aren’t enough imo, Wolf marks rewards are just outdated (let alone glams which are very bad textured), most titles are lame GC related titles. giving rewards for randoms who aren’t even PVPing? That’s just beyond me.
    As for the 3rd not getting anything, one thing that can make up for it is maybe changing how some achievement point accumulates? That’s all i can get out of my head rn so idk good luck next time ig? Like …
    Also by having less grievers the chances of always getting 3rd place gets lowered by a large margin, because it’s way more competitive when everyone is actually playing the thing they queued for.


    3-let’s not pretend as if it’s a game breaker removing Frontline from daily roulette, ask anyone about FL and they’ll just down talk that mode like there’s no tomorrow. recently i found out through a friend who i met through Frontline, that there’s a ranking page in the lodestone (first ranks mostly dominated by premades) The ranking doesn’t provide any specific data but it’s nice seeing how many FL enjoyers there are per server/DC. So the concern of the mode being dead is thrown away.

    4-which is relevant to the first one, PVP is for PVPers first, again I’m not trying to gatekeep, all i want is having a good experience with players on different levels of skills, good or bad. getting rid of grievers will make it a lot better for the long term, and the devs can improve a lot by giving more attention to this game mode when the players are genuine about it.


    My brain is fried up now because English is kinda rough ngl
    (0)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by IvoryBadge View Post
    I’m new to the forums and idk how to quote every part, so pardon me for this wall of text.
    Copy the "QUOTE=name" in brackets before each part you quote and end it with a /QUOTE, that's how you can split up a quote.

    Quote Originally Posted by IvoryBadge View Post
    1-
    Again, we are on the same page with the existence of sleepers being bad, you are just going at it with a really bad method. Removing / cutting down incentives for weak participation will simply reduce the player pool because players who aren't good enough will say "why bother". Congratulations, you filtered out people who aren't good at PvP or maybe have no drive to become better, increasing the queue times for everyone involved for absolutely zero benefit.

    The reason why it is better to amp rewards for strong participation and achieving 2nd and 1st place is because it doesn't filter out people who aren't good at the game, but rather incentivizes them to become better. And even if not, you still have matches forming at the same or better pace because you used incentive rather than punishment.

    Carrot on a stick instead of whip.

    Quote Originally Posted by IvoryBadge View Post
    2-
    There is no point re-inventing the wheel in what rewards should and shouldn't be given to players. Before the addition of job EXP, Frontlines actually had far less participation for obvious reasons. It essentially hinged on everything else incentivizing players to play, which back then wasn't great. The reason why the reward pool for PvP is so inflated (EXP, Wolfmarks, GC EXP, Series EXP -> Trophy Crystals, Tomestones of all types) is so people of all facettes of the game can come into PvP and not feel like they wasted their time having fun when they gained a sizeable amount of resources. It's the same reason why roulettes had their payouts increased over the years to keep players running those to facilitate queues for players who need certain duties.

    Simply don't punish 3rd and instead incentivize 2nd and 1st further.

    Quote Originally Posted by IvoryBadge View Post
    3-
    This is 100% a gamebreaker and it is not even funny how much it is. I played when roulettes of various kinds did not exist yet, including Daily Challenge Frontlines and it was a nightmare to get instances to pop with the good will and hope of the community. The main thing that held people reward wise was GARO glamour and even then it was far from enough. Right now we are having the exact same issue with Rival Wings right now because the mode is large-scale just like Frontlines but holds zero additional benefits over playing Frontlines - so it is currently at the mercy of noble parts of the community trying their hardest to organize events to ensure it pops or Moogle Tomestone events doing the trick.

    The Frontlines rankings page is nice to look at but compared to Feast / Crystalline Conflict Ranked leaderboards they simply hold no meaning and don't create player drive.

    Quote Originally Posted by IvoryBadge View Post
    4-
    People will do minimal things if you let them get away with doing minimal things. As long as there is no game system that grades performance (specifically player activity throughout the match) and lets you leech off driving around the map and suiciding into the enemy, there will be no way to deal with griefers or leeches. The more realistic thing you can do is to incentivize them to stop leeching by amping the rewards for winning because it will suddenly make it worth their time if they could get 3 x rewards for winning for example.

    Closing words - you need people to join your game even if there are potential leeches and griefers among them, because the only thing worse than those for someone who enjoys PvP is them not being able to play PvP at all or with extreme queue times. i know this one extremely well because I played The Feast back with 30-300min queue times for one match, I know what suffering in a queue is.
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