Quote Originally Posted by IvoryBadge View Post
2nd getting half and 3rd gets no rewards will make it much better than this everyone is a winner BS. Either that or remove daily roulette frontline.
The issue with your suggestion is that rather than incentivizing playing better and striving for not being last place, you are cutting out EXP for NOT being 1st place. This still very much means "if you want reward then play better" but you are punishing for ending up in 3rd place rather than incentivizing becoming 1st place, like how I suggested in your thread's first comment.

If you'd want to implement a "remove ALL exp from 3rd place" you'd then need to make the rewards for 1st place astronomically high to make up for the risk of "3rd place gets nothing". If you do not, you only introduced punishment, which by every game design standard is a completely unreasonable implementation and generally met with negative feedback by a significant chunk of your playerbase.

The reason why I suggested amping the rewards for 1st + 2nd place rather than cutting/removing them from 2nd and 3rd is because you can't alienate players who aren't as good and might take time to improve by cutting off "everything" from them and say "you only get dinner if you get an A, you get a slice of bread if you get a B"; that will not improve the morale to be better. You want to keep what is already there and incentivize winning, not punish losing.

Furthermore, another reason why making 3rd place get nothing or close to nothing is a bad idea is because Frontlines has to compete with every other type of content for player participation providing EXP, tomes and even PvP currency. Why on earth would I want to spend 10-20 minutes on a duty I might have a 33.3% chance of getting no rewards at all from when I could do 3x Crystalline Conflict OR 1x Levelling Roulette + 1x Trial Roulette OR be on a hunt train for tomes?

IvoryBadge, let me be absolutely clear here - no sane game developer will punish the existing player base over incentivizing them because a small sub group of players is mad at not everyone being 100% interested in giving it their all in PvP all the time.