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  1. #1
    Player
    IvoryBadge's Avatar
    Join Date
    Jul 2022
    Posts
    57
    Character
    Gaeten Veilins
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Garten View Post
    I honestly am a bit tired of the "less skilled player" excuse..

    To me it seems:
    -Or ppl dont care to win or lose (for now, so this is why losers should not get points, tomes, etc)
    -Or ppl dont know how to read points and what the winning conditions are (and so they should get personal help and/or get back to school)

    One of the 2


    Edit for an example: I just finished a match in Seal Rock, while my team was winning (we were red if i recall correctly). In the end we let Adders win cause (even if me and another person was gently calling in chat) everybody just completely ignore some tomeliths and adders gaining points little by little with theirs.
    Right? Like I don’t understand why SE is trying to babysit people who aren’t even interested in PvP in the first place? It’s PLAYER VS PLAYER you’re supposed to compete and coordinate with teammates. You shouldn’t get rewarded for doing nothing at all. You don’t like it? Don’t queue for it. How is that hard to get?

    2nd getting half and 3rd gets no rewards will make it much better than this everyone is a winner BS. Either that or remove daily roulette frontline.
    (2)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by IvoryBadge View Post
    2nd getting half and 3rd gets no rewards will make it much better than this everyone is a winner BS. Either that or remove daily roulette frontline.
    The issue with your suggestion is that rather than incentivizing playing better and striving for not being last place, you are cutting out EXP for NOT being 1st place. This still very much means "if you want reward then play better" but you are punishing for ending up in 3rd place rather than incentivizing becoming 1st place, like how I suggested in your thread's first comment.

    If you'd want to implement a "remove ALL exp from 3rd place" you'd then need to make the rewards for 1st place astronomically high to make up for the risk of "3rd place gets nothing". If you do not, you only introduced punishment, which by every game design standard is a completely unreasonable implementation and generally met with negative feedback by a significant chunk of your playerbase.

    The reason why I suggested amping the rewards for 1st + 2nd place rather than cutting/removing them from 2nd and 3rd is because you can't alienate players who aren't as good and might take time to improve by cutting off "everything" from them and say "you only get dinner if you get an A, you get a slice of bread if you get a B"; that will not improve the morale to be better. You want to keep what is already there and incentivize winning, not punish losing.

    Furthermore, another reason why making 3rd place get nothing or close to nothing is a bad idea is because Frontlines has to compete with every other type of content for player participation providing EXP, tomes and even PvP currency. Why on earth would I want to spend 10-20 minutes on a duty I might have a 33.3% chance of getting no rewards at all from when I could do 3x Crystalline Conflict OR 1x Levelling Roulette + 1x Trial Roulette OR be on a hunt train for tomes?

    IvoryBadge, let me be absolutely clear here - no sane game developer will punish the existing player base over incentivizing them because a small sub group of players is mad at not everyone being 100% interested in giving it their all in PvP all the time.
    (3)

  3. #3
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    989
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Reinhardt_Azureheim View Post
    The issue with your suggestion is that rather than incentivizing playing better and striving for not being last place, you are cutting out EXP for NOT being 1st place. This still very much means "if you want reward then play better" but you are punishing for ending up in 3rd place rather than incentivizing becoming 1st place, like how I suggested in your thread's first comment.
    Absolutely agree with this and everything you said in that post. The punishment would be too harsh and would drive people away.

    You can solo queue and end up in a bad group that has no chance of winning. Why should the unlucky players who ended up in such groups be punished despite the fact that they put the effort?

    You can also have 2-3 good groups that keep the score very tight and the outcome is decided at the very end.

    It’s 20 minutes and people should get something. They’d just kill the queue if they remove rewards for 2nd and 3rd and it would become more toxic.
    (2)
    Last edited by Toutatis; 11-06-2023 at 07:00 AM.