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  1. #11
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,272
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Personally, I 100% agree. Frankly, some will be worried or even complain about a too wide gap in rewards between winning and losing, which is 'supposedly' discouraging lesser skilled players.
    God forbid we incentivize people to get better at the game lol
    Not directed at you btw just the fact we even have to take that into account
    (5)

  2. #12
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,570
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reimmi View Post
    God forbid we incentivize people to get better at the game lol
    Not directed at you btw just the fact we even have to take that into account
    Don't worry, even if it was directed at me I wouldn't notice it because I am confident in my ability to PvP^^

    But yeah... really tired of the "everyone is a winner" mentality. If you are not good, either improve or don't your choice, but don't complain that someone who is good gets more.
    (7)

  3. #13
    Player
    IvoryBadge's Avatar
    Join Date
    Jul 2022
    Posts
    57
    Character
    Gaeten Veilins
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    But yeah... really tired of the "everyone is a winner" mentality. If you are not good, either improve or don't your choice, but don't complain that someone who is good gets more.
    THIS. Couldn’t said it better
    (0)

  4. #14
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,320
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    I understand your point, however people who don't particularly care how they are playing aren't queuing just for exp; they also want the tome reward attached to both the Daily reward and any they do after. Even if you'd remove the exp, those players would still appear because it's a decent way to get to get tomes and also work towards whatever is in the "season pass" for.
    (0)

  5. #15
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    The problem: people that selfishly don't try their best once they're in the game
    The solution: encouraging those players to try and earnestly do their best without killing too much enthusiasm for the mode (either from lack of extrinsic rewards or creating an uninviting atmosphere)

    I think a mixture of the ideas would work best. 1st place SHOULD be significantly more rewarded, maybe even not giving 2nd much or any more than 3rd so that they're clearly hinted to band together.

    But, while exp is one thing, the reward should extend to tomes and wolf marks, and wolf marks should have their rewards expanded to include more evergreen exchanges. Obviously they're gonna run out of Orchestrions, Glamours, Minions and Mounts eventually (even if they HAD updated these rewards in the past 4 years) and some players don't even care about those things. There really aught to be more to spend the tokens on beyond that (should I buy my 200th Squadron Meat & Mead thingy or my 20000th Venture?), some of the prices should be rebalanced (15000 marks for ONE piece of materia??), or even just its own version of the GC gacha boxes for each expansion.

    Sometimes I vote to dismiss people too, if they're clearly afk chilling at the spawn, but I forget if you can't initiate that when in combat. Also, the matches have been made shorter recently and you need to wait like 5 min or something before you can even dismiss someone (and each player can only initiate like 1 dismissal an hour), so these players hurt more and give less opportunities to replace them before the match stops accepting new players. Maybe some of those aspects could be tweaked as well as the rewards.
    (2)

  6. #16
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    976
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by IvoryBadge View Post
    maybe Split the EXP to other roulettes, add new unique rewards for frontline like Glamours, materials, titles or whatever. Just spare us the disappointment of putting in the effort for nothing during a 20 minutes match.
    how would this be different from XP? There’s many players that do frontlines just for the rewards (xp, wolfmarks to buy stuff and malmstone series rewards).

    Increasing rewards for 1st and 2nd place would be best. Provide a real incentive to try to win and get better. It’s particularly frustrating when you do the shatter map and the group decides to spend the entire match on the small ice near base.
    (1)
    Last edited by Toutatis; 10-28-2023 at 04:34 AM.

  7. #17
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    The rewards for third place are not there to reward third place.
    They are there to make sure that people show up to be easily slaughtered so that people who are good at PVP can have impressive kill counts.
    It makes folks who are good at the game feel better about themselves.

    Take away the rewards for third place, and you lose anybody who isn't good enough to get a high win rate.
    (4)

  8. #18
    Player
    IvoryBadge's Avatar
    Join Date
    Jul 2022
    Posts
    57
    Character
    Gaeten Veilins
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Toutatis View Post
    how would this be different from XP? There’s many players that do frontlines just for the rewards (xp, wolfmarks to buy stuff and malmstone series rewards).

    Increasing rewards for 1st and 2nd place would be best. Provide a real incentive to try to win and get better. It’s particularly frustrating when you do the shatter map and the group decides to spend the entire match on the small ice near base.
    To get the daily roulette EXP all you have to do is just semi AFK or simply walking around cluelessly. You get the EXP reward anyway from the daily roulette. That’s straight up grief

    Rewards on the other hand are things you work yourself to get, in order to get these rewards you have to win, and in order to win you have to actually learn to be good and play the game mode you queued for.
    (0)

  9. #19
    Player
    IvoryBadge's Avatar
    Join Date
    Jul 2022
    Posts
    57
    Character
    Gaeten Veilins
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ICountFrom0 View Post
    The rewards for third place are not there to reward third place.
    They are there to make sure that people show up to be easily slaughtered so that people who are good at PVP can have impressive kill counts.
    It makes folks who are good at the game feel better about themselves.

    Take away the rewards for third place, and you lose anybody who isn't good enough to get a high win rate.
    Which is ironic because the whole meta comp always works on these clueless/new players despite that meta comps are easy to counter or avoid, if people really do put in the effort and learn the game mode they can tell what is going (and see that dumb DRK run up from a mile away)
    (2)

  10. #20
    Player
    AriannaStormwake's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    159
    Character
    A'rianna Storm
    World
    Zodiark
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Toutatis View Post
    how would this be different from XP? There’s many players that do frontlines just for the rewards (xp, wolfmarks to buy stuff and malmstone series rewards).

    Increasing rewards for 1st and 2nd place would be best. Provide a real incentive to try to win and get better. It’s particularly frustrating when you do the shatter map and the group decides to spend the entire match on the small ice near base.
    aye i too got many teams who focused small ices more than big ones
    but after few 2nd places and bunch of third ones i finally got my flame warsteed and safeguard system
    this warsteed and the twin adder/maelstrom versions can also fly
    both of those achievements were on 99/99 wins each so we stole the last 5 points in this shatter map to win
    (0)
    Last edited by AriannaStormwake; 10-30-2023 at 03:45 AM.

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