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  1. #1
    Player
    IvoryBadge's Avatar
    Join Date
    Jul 2022
    Posts
    57
    Character
    Gaeten Veilins
    World
    Zodiark
    Main Class
    Paladin Lv 100

    Remove EXP from Frontline

    It’s already challenging having to deal with premades, balance issues, server issues and lacking map layout “looking at you new Shattering with 0 downtime”. But the one thing that bothers me the most is the “I’m only here for the exp reward” teammates.

    Seriously it’s really annoying when half of the alliance are hitting small ice rocks on top of the hill only to get easily baited by Monks and Samurais or are just straight up AFK. Sometimes When you try to lead the alliance by pointing out there’s a big node/ice that we should really go for, they feel the need to announce how “they don’t care or how they’re imagining even trying lmao lol haha” and just kill the morale of the people who are actually trying to play the supposed cooperative mode properly.

    Some might say that, Frontline will be dead without the roulette reward, and I get that the EXP is there to encourage new players to do this kind of content. You’d be surprised of how many people who actually enjoy doing frontlines all day be it solo or with friends, and i admit I’m a bit of a sweat in frontlines but let’s be real if the the new players aren’t engaged with at least 5-10 games of Frontline they’ll never will and will always be AFK/grieving

    Idk maybe Split the EXP to other roulettes, add new unique rewards for frontline like Glamours, materials, titles or whatever. Just spare us the disappointment of putting in the effort for nothing during a 20 minutes match.
    (9)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,570
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Triple the exp reward for 1st place, make it x1.5 for 2nd place.

    You don't incentivize people to play better by removing exp, all you do is remove people with it. Removing the EXP this late after it got added as a measure to encourage Frontlines would be a terrible decision.
    (25)

  3. #3
    Player
    IvoryBadge's Avatar
    Join Date
    Jul 2022
    Posts
    57
    Character
    Gaeten Veilins
    World
    Zodiark
    Main Class
    Paladin Lv 100
    There’s already rewarding achievements for players to get, especially for players who are here for completionism, more rewards instead of EXP would give more reason to do Frontline properly. Running around mindlessly or just doing nothing more than hitting small rocks (which roughly 4 players are enough for) makes it harder for other people to get their achievements.

    It is true that it’s pretty risky to remove the EXP at this point, but that’s for a better quality Frontline experience overall imo.
    (0)

  4. #4
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Just 0 exp for last place, 50% for second. Done. While it might not be the best mode, it only gets worse with "idc im here only for exp"...
    (11)

  5. #5
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    633
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Triple the exp reward for 1st place, make it x1.5 for 2nd place.

    You don't incentivize people to play better by removing exp, all you do is remove people with it. Removing the EXP this late after it got added as a measure to encourage Frontlines would be a terrible decision.
    There are winning bonus xp, But the amount is just too small. Doing frontline itself gives xp besides the roulette daily reward, And you get more for winning.
    (2)

  6. #6
    Player
    JacobNewblood's Avatar
    Join Date
    May 2021
    Location
    Gridania
    Posts
    95
    Character
    Jacob Newblood
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    The main issue I see with any change to the EXP is:

    A: Will make it so players are less likely to que for the roulette for the rewards arent worth it,
    B: Will enable griefing even more for the few can hold down the many, all for the lols or IDCs etc,
    C: Attitude's will shift and newer players or not as skilled PVPers will be accused of XYZ and getting the team less EXP (PVP doesn't come easy to everyone)
    D; All of the above

    What we really need to do is reward good play individually and not teamwide, now how that can work out, idk, maybe apply the same math fate participation has and reward a personal bronze,silver,gold based on Kills and Assists?

    IDK tbh, best PVP ive had was when Garo Came back
    (6)

  7. #7
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by IvoryBadge View Post
    Seriously it’s really annoying when half of the alliance are hitting small ice rocks on top of the hill only to get easily baited by Monks and Samurais or are just straight up AFK.
    If half your teammates are only there for the rewards, that's the amount of people who won't be queuing if you remove the extrinsic rewards. So queue times would roughly double. And then of course, there would likely be some amount of players who genuinely enjoy PvP intrinsically who no longer queue because those increased queue times aren't worth the hassle to them. Queue times could become pretty nasty.

    Quote Originally Posted by IvoryBadge View Post
    add new unique rewards for frontline like Glamours, materials, titles or whatever. Just spare us the disappointment of putting in the effort for nothing during a 20 minutes match.
    There's no meaningful difference between the rewards you listed and EXP; it's all just extrinsic rewards, and all of it will attract players who are only PvPing for those rewards.

    Quote Originally Posted by Reinhardt_Azureheim View Post
    Triple the exp reward for 1st place, make it x1.5 for 2nd place.

    You don't incentivize people to play better by removing exp, all you do is remove people with it. Removing the EXP this late after it got added as a measure to encourage Frontlines would be a terrible decision.
    You'd probably want to add the same modifiers to PvP currency rewards as well, since not everyone is there for the EXP.
    (2)

  8. #8
    Player
    IvoryBadge's Avatar
    Join Date
    Jul 2022
    Posts
    57
    Character
    Gaeten Veilins
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    If half your teammates are only there for the rewards, that's the amount of people who won't be queuing if you remove the extrinsic rewards. So queue times would roughly double. And then of course, there would likely be some amount of players who genuinely enjoy PvP intrinsically who no longer queue because those increased queue times aren't worth the hassle to them. Queue times could become pretty nasty.


    There's no meaningful difference between the rewards you listed and EXP; it's all just extrinsic rewards, and all of it will attract players who are only PvPing for those rewards.
    I realized I didn’t make it clear that i meant remove the daily roulette EXP reward. Not the reward for doing Frontline itself, in fact i do want it to get just a little bit extra.
    So i apologize for that.

    As for the rewards there should be “unique” rewards that motivate people to learn and enjoy FL overtime. Nothing new added to the wolf marks vendor, Current achievements rewards are just typical armored horses/reskinned flying watermelons, which is eh whatever. But my main point is removing EXP surely will reduce the number of players a LOT which, again, is pretty risky and decisive decision, but will improve the quality of FL matches since most people who queue in know what they’re doing. And hopefully as time passes FL gets some fixes and more rewards i think people would play FL more seriously and actually try to put some effort, new “worthwhile” rewards will attract new players to do FL.
    (0)

  9. #9
    Player
    IvoryBadge's Avatar
    Join Date
    Jul 2022
    Posts
    57
    Character
    Gaeten Veilins
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by JacobNewblood View Post
    The main issue I see with any change to the EXP is:

    A: Will make it so players are less likely to que for the roulette for the rewards arent worth it,
    B: Will enable griefing even more for the few can hold down the many, all for the lols or IDCs etc,
    C: Attitude's will shift and newer players or not as skilled PVPers will be accused of XYZ and getting the team less EXP (PVP doesn't come easy to everyone)
    D; All of the above

    What we really need to do is reward good play individually and not teamwide, now how that can work out, idk, maybe apply the same math fate participation has and reward a personal bronze,silver,gold based on Kills and Assists?

    IDK tbh, best PVP ive had was when Garo Came back
    As i said FL players count will be reduced a lot when EXP is removed, and new players wouldn’t be as skilled as those who are experienced, but isn’t that the case with PvP in general? every PvP game you get crushed as a beginner but eventually you’ll adapt to how the game works and improve by playing more. Daily reward players won’t even bother playing seriously because they aren’t into PvP in FF to begin with and that affects both sides who’re doing it for fun and for players who’re after achievements/rewards.

    i agree that there should be some individual rewards and rankings that also encourage people to do FL even more.
    (1)

  10. #10
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,570
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    You'd probably want to add the same modifiers to PvP currency rewards as well, since not everyone is there for the EXP.
    Personally, I 100% agree. Frankly, some will be worried or even complain about a too wide gap in rewards between winning and losing, which is 'supposedly' discouraging lesser skilled players.
    (3)

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