First and foremost, OP, you really need to let go of this vendetta you have towards Warrior. It's not nearly the supposed god you keep insisting it is. Especially when you consider it was thoroughly outclassed for almost two full expansions.
Shake it Off is not the best partywide mitigation. In fact, the whole reason they added the regen effect is due to mechanics like Styx rendering it completely inferior to straight mitigation. On the whole it's situational which is better but Paladin wins in this category by virtue of having two options. Don't get me wrong, Shake is very strong but it's not necessarily better than Missionary or Light.Warrior has the best partywide mitigation in the game.
Holmgang is incredible. There really is no denying that. I'd argue new Living Dead is very nearly on par with it though because the Dark Knight doesn't have to invest additional resources to heal themselves. They just... do damage. The difference of 60 seconds is borderline irrelevant since nearly all planned usages will align with both, though there are some exceptions (Dragonsong comes to mind). Nonetheless, the devs have notoriously overvalued Hallowed Ground. They seem to think being invulnerable is somehow better than being unkillable. Such situations where that is true are so niche they aren't worth mentioning.Warrior has the best invuln in the game.
No argument here. Warrior's sustain is absurd. Although, said sustain gets grossly overrated by far too many people who see it essentially becoming its own healer in dungeons and think it can perform those feats in Savage. Contrary to popular belief, Bloodwhetting is straight up worse than Corundum in a single target scenario, and while Dark Knight can't match either one for one, being able to consistently stack TBN + Oblation + Dark Mind absolutely schools both for raw mitigation potential. Speaking of which, Dark Knight has better overall mitigation than Warrior for this very reason while Gunbreaker kind of floats between both. Paladin still gets the raw end of the stick here if only because its sustain option is a damage loss.Warrior has the best sustain in the game.
The irony is Dark Knight is still the meta pick because it bursts so incredibly well. Go look up any parse or speed group and you'll find they overwhelmingly still favor Dark Knight—to the point of occasionally bringing two. This has been the fundamental problem with balancing tanks the last two expansions. Dark Knight plays so ridiculously well under raid buffs that when it also boasted the highest damage profile alongside the best mitigation suite, well... there wasn't a reason to play anything else. For all your insistence of Warrior being the god king super tank, Dark Knight towered over so aggressively in both Dragonsong and Omega as to double up it up in clear rates when both were current. In fact, Dark Knight's raw burst potential was so oppressive it saw more clears of TOP than every other tank combined throughout 6.3.Warrior ranks 1# or 2# for damage in almost all fights.
It wasn't just good, it was downright incredible. At one point in time, if you aren't running Ninja, you'd Dance Partner a Dark Knight in the opener than switch to Samurai.
This is the first and only tier Warrior has even entered the conversation since Shaowerbringers. So while I agree general tank gameplay is relatively stale. Let's dial back the notion "everything is a Warrior clone cause Warrior's best!!"



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