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  1. #1
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100

    What would a new tank even contribute at this point

    At the rate at which the tanks have been homogenised and powercrept, how would a new tank design even fit into this increasingly rigid mold that streamers and their followers have set to make sure no tank does anything better than Warrior? How can we have fun and rewarding new tanks when all of them need to be strictly worse adaptations of the most basic, streamer's favourite tank?

    The only tank that does anything different from Warrior is Paladin And all it does is protect an individual better than War can thanks to cover, but it rarely comes into play. Dark knight and Gnb used to be the dps tanks because they brought less defensive utility to the party. With that advantage removed, are they just going to turn into Warrior clones now? Because as a tank main i'm a little frustrated with the way the tanks are currently designed.

    Warrior has the best partywide mitigation in the game.
    Warrior has the best invuln in the game.
    Warrior has the best sustain in the game.
    Warrior ranks 1# or 2# for damage in almost all fights.

    What did Gunbreaker and Dark knight bring? Damage. To make up for their weaker defensives and utility. But apparently we can't even have that. So what's the point of these tanks? Are they going to turn them even more into Warrior clones in the next expansion just to be safe? What would be the point of a new tank? What will be the point of any complexity? Where would a new tank fit in, in a role where 1 job, and the simplest one at that, does everything and is the best at everything? I'm going over every piece of content right now, and i find it hard to justify playing anything over Warrior. Normal content, extremes, savage or even ultimates. Warrior is the best solution to every problem. Why can't different tanks be good at different things? Was Warrior doing 3% less damage really that big of an issue when it already has so much going? I Just don't really see the point in having multiple different tanks anymore.
    (13)
    Last edited by GoatOfWar; 10-26-2023 at 11:41 PM.

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    5,961
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    I don’t want to make every tank thread i see about healers but at least healers actually have defined strengths and weaknesses and in general their damage is proportional to how easy they are to play and hard they are to optimise

    I have no idea why we even have 4 tanks anymore; we may as well have 2- WAR and kick them for a WAR
    (6)

  3. #3
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,763
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    the reason is to play different jobs and aesthetics.

    while mechanically they all play the same they look different.

    we will even get more of dps/healers/tanks in the upcoming years heck the expansion after DT will be the tank/support dps expansion so honestly if you want to give suggestions now is the time for what they can be and do.
    (10)

  4. #4
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    In that case, why have multiple classes at all?
    After all, they all just do damage, and some can heal as well.
    What is lost if if there is only one class that can do damage and heal?

    (Actually there would be quite a bit lost, even if no loss in usefulness would happen)
    (9)

  5. #5
    Player
    Remish's Avatar
    Join Date
    Aug 2020
    Posts
    342
    Character
    All-good Namesaregone
    World
    Balmung
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Supersnow845 View Post
    I don’t want to make every tank thread i see about healers but at least healers actually have defined strengths and weaknesses and in general their damage is proportional to how easy they are to play and hard they are to optimise

    I have no idea why we even have 4 tanks anymore; we may as well have 2- WAR and kick them for a WAR
    I'm a bit worried they might actually pull a healer split with Off-Tank and Main-Tank sub roles. Like they did for shield and pure healer. Especially when the roles sort of already exist.
    (0)

  6. #6
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,118
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    dark knight is best in frontlines, the pve version needed nerfed as to not show favouritism
    (2)

  7. #7
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    729
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GoatOfWar View Post
    What did Gunbreaker and Dark knight bring? Damage. To make up for their weaker defensives and utility. But apparently we can't even have that. So what's the point of these tanks? Are they going to turn them even more into Warrior clones in the next expansion just to be safe? What would be the point of a new tank? What will be the point of any complexity? Where would a new tank fit in, in a role where 1 job, and the simplest one at that, does everything and is the best at everything? I'm going over every piece of content right now, and i find it hard to justify playing anything over Warrior. Normal content, extremes, savage or even ultimates. Warrior is the best solution to every problem. Why can't different tanks be good at different things? Was Warrior doing 3% less damage really that big of an issue when it already has so much going? I Just don't really see the point in having multiple different tanks anymore.
    The problem is fight design. There are very good offtank mechanics, but a lot of fights never utilize these:
    - Splitting enemies (force the tanks to pull them apart)
    - Double tank busters (and yes, some can be taken by a well shielded dps, but convenience makes a tank prefered)
    - Adds, idealy with an instant aggression towards the off tank (so the main tank cannot instantly provoke them).

    Even for normal mode trials/raids tank swapping should become a mechanic:
    Each 'special' attack (diffirently marked tank buster) adds a stack to a tank. Upon reaching x stacks, the affected tank will get ability blocked (while death can be punishing, losing control is equaly anoying. So silencing/hyseria/stuns all work). The stacks deplete over time (60s). This means that if a maintank disagrees and instantly takes it over, they will cause their own issues.
    For these mechanics, you can also make shirking become stronger bassed on debuff stacks (making the maintank also capable of shirking the aggro away, but the offtank unable to instantly shirk it back). If a tank died, and the maintank gets disabled by this, aggro would still at least be effective for a while until the other tank provokes.

    I think this would be at the same difficulty level as most healer checks, and with a very clear effect also turn into mussle memory quickly.
    (5)

  8. #8
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    387
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    FFXIV need multiples jobs because :
    -you need to exp them and gear them -> more playtime -> more subscription time -> more money for SE
    -people see more different aesthetics -> more likely to be interested and subscribe -> more money for SE

    FFXIV need multiples jobs to be the same because : less dev/balance time -> more money for SE (unless the time goes to one of their flop)
    (0)

  9. #9
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Musashidon View Post
    the reason is to play different jobs and aesthetics.

    while mechanically they all play the same they look different.

    we will even get more of dps/healers/tanks in the upcoming years heck the expansion after DT will be the tank/support dps expansion so honestly if you want to give suggestions now is the time for what they can be and do.
    So tanks are different animation packs for Warrior then?
    (2)

  10. #10
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by fulminating View Post
    dark knight is best in frontlines, the pve version needed nerfed as to not show favouritism
    I find it hillarious that you constantly jump to the defense of the best tank in the game and now have the audacity to talk about favouritism.
    With Warrior in it's current state there might as well not be 3 other tanks.
    (8)

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