At the rate at which the tanks have been homogenised and powercrept, how would a new tank design even fit into this increasingly rigid mold that streamers and their followers have set to make sure no tank does anything better than Warrior? How can we have fun and rewarding new tanks when all of them need to be strictly worse adaptations of the most basic, streamer's favourite tank?
The only tank that does anything different from Warrior is Paladin And all it does is protect an individual better than War can thanks to cover, but it rarely comes into play. Dark knight and Gnb used to be the dps tanks because they brought less defensive utility to the party. With that advantage removed, are they just going to turn into Warrior clones now? Because as a tank main i'm a little frustrated with the way the tanks are currently designed.
Warrior has the best partywide mitigation in the game.
Warrior has the best invuln in the game.
Warrior has the best sustain in the game.
Warrior ranks 1# or 2# for damage in almost all fights.
What did Gunbreaker and Dark knight bring? Damage. To make up for their weaker defensives and utility. But apparently we can't even have that. So what's the point of these tanks? Are they going to turn them even more into Warrior clones in the next expansion just to be safe? What would be the point of a new tank? What will be the point of any complexity? Where would a new tank fit in, in a role where 1 job, and the simplest one at that, does everything and is the best at everything? I'm going over every piece of content right now, and i find it hard to justify playing anything over Warrior. Normal content, extremes, savage or even ultimates. Warrior is the best solution to every problem. Why can't different tanks be good at different things? Was Warrior doing 3% less damage really that big of an issue when it already has so much going? I Just don't really see the point in having multiple different tanks anymore.