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  1. #1
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100

    What would a new tank even contribute at this point

    At the rate at which the tanks have been homogenised and powercrept, how would a new tank design even fit into this increasingly rigid mold that streamers and their followers have set to make sure no tank does anything better than Warrior? How can we have fun and rewarding new tanks when all of them need to be strictly worse adaptations of the most basic, streamer's favourite tank?

    The only tank that does anything different from Warrior is Paladin And all it does is protect an individual better than War can thanks to cover, but it rarely comes into play. Dark knight and Gnb used to be the dps tanks because they brought less defensive utility to the party. With that advantage removed, are they just going to turn into Warrior clones now? Because as a tank main i'm a little frustrated with the way the tanks are currently designed.

    Warrior has the best partywide mitigation in the game.
    Warrior has the best invuln in the game.
    Warrior has the best sustain in the game.
    Warrior ranks 1# or 2# for damage in almost all fights.

    What did Gunbreaker and Dark knight bring? Damage. To make up for their weaker defensives and utility. But apparently we can't even have that. So what's the point of these tanks? Are they going to turn them even more into Warrior clones in the next expansion just to be safe? What would be the point of a new tank? What will be the point of any complexity? Where would a new tank fit in, in a role where 1 job, and the simplest one at that, does everything and is the best at everything? I'm going over every piece of content right now, and i find it hard to justify playing anything over Warrior. Normal content, extremes, savage or even ultimates. Warrior is the best solution to every problem. Why can't different tanks be good at different things? Was Warrior doing 3% less damage really that big of an issue when it already has so much going? I Just don't really see the point in having multiple different tanks anymore.
    (13)
    Last edited by GoatOfWar; 10-26-2023 at 11:41 PM.

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,513
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I don’t want to make every tank thread i see about healers but at least healers actually have defined strengths and weaknesses and in general their damage is proportional to how easy they are to play and hard they are to optimise

    I have no idea why we even have 4 tanks anymore; we may as well have 2- WAR and kick them for a WAR
    (6)

  3. #3
    Player
    Remish's Avatar
    Join Date
    Aug 2020
    Posts
    342
    Character
    All-good Namesaregone
    World
    Balmung
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Supersnow845 View Post
    I don’t want to make every tank thread i see about healers but at least healers actually have defined strengths and weaknesses and in general their damage is proportional to how easy they are to play and hard they are to optimise

    I have no idea why we even have 4 tanks anymore; we may as well have 2- WAR and kick them for a WAR
    I'm a bit worried they might actually pull a healer split with Off-Tank and Main-Tank sub roles. Like they did for shield and pure healer. Especially when the roles sort of already exist.
    (0)

  4. #4
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Musashidon View Post
    the reason is to play different jobs and aesthetics.

    while mechanically they all play the same they look different.

    we will even get more of dps/healers/tanks in the upcoming years heck the expansion after DT will be the tank/support dps expansion so honestly if you want to give suggestions now is the time for what they can be and do.
    This.

    And they don't even play the same. There's a split between WAR/DRK and GNB with PLD somewhere in between, and the DRKs very much think they're different (and get the short end of the stick) compared to WAR.

    One could ask why ever add new DPS Jobs, but no one ever does, because DPS players are first class citizens and folks recognize that new Jobs are a nice thing to get for a role from time to time.

    Quote Originally Posted by Remish View Post
    I'm a bit worried they might actually pull a healer split with Off-Tank and Main-Tank sub roles. Like they did for shield and pure healer. Especially when the roles sort of already exist.
    Didn't they do this in ShB?

    And it kind of went down in flames, causing them to revert it? (Which kinda begs the question why they tried it with healers in EW, which also seems to have failed since SGE can outheal WHM/AST if it needs to in a pinch and AST is half-barrier healer anyway, leaving WHM out in the cold since it has only Temperance for mit, which is less mitigation per time than BLACK MAGE via Addle...)

    .

    OP: Not everyone likes WAR's aesthetic or rotation. That's why. You're a DRK so you think all tanks are WAR clones because DRK has kind of become one. PLD and GNB aren't, and GNB in particular plays very differently than WAR with all the oGCD weaving, rigid rotation, and no upkeep buff (PLD doesn't have an upkeep buff, either).

    Try some of the other tanks.

    I feel like this is less a "Why even add more tank Jobs" thread and more a disgruntled DRK complaining about how DRK is a worse WAR...
    (1)

  5. #5
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,630
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Renathras View Post
    Didn't they do this in ShB?
    It was prior Shadowbringers, actually. But yes, they did. From ARR through to Stormblood, they were pretty set on the notion of an "main" tank and "off" tank. They scrapped the whole thing because it caused players to lock specific tanks into those roles and caused several balancing problems. Both Dark Knight and Paladin wanted to MT due to having procs which triggered off auto attacks yet Paladin was straight bad at it, especially since their stances were on the GCD. Cover back then just made them a much better OT. Meanwhile, Warrior with Unchained was so hilariously good at MTing, you'd be crazy not to make them do it.

    They pretty much acknowledged the system didn't work going into ShB. So there's zero chance they'll even consider bringing it back around.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #6
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    871
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I don’t want to make every tank thread i see about healers but at least healers actually have defined strengths and weaknesses and in general their damage is proportional to how easy they are to play and hard they are to optimise

    I have no idea why we even have 4 tanks anymore; we may as well have 2- WAR and kick them for a WAR
    Have you mixed up tanks and healers ? Because healers literally do the same mindless thing with a different coat of paint.
    (2)

  7. #7
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    the reason is to play different jobs and aesthetics.

    while mechanically they all play the same they look different.

    we will even get more of dps/healers/tanks in the upcoming years heck the expansion after DT will be the tank/support dps expansion so honestly if you want to give suggestions now is the time for what they can be and do.
    (10)

  8. #8
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Musashidon View Post
    the reason is to play different jobs and aesthetics.

    while mechanically they all play the same they look different.

    we will even get more of dps/healers/tanks in the upcoming years heck the expansion after DT will be the tank/support dps expansion so honestly if you want to give suggestions now is the time for what they can be and do.
    So tanks are different animation packs for Warrior then?
    (2)

  9. #9
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by GoatOfWar View Post
    So tanks are different animation packs for Warrior then?
    i mean if you want to ride warrior that hard you are free to see it that way.

    the way to see it is actually you choose the tank you find interesting and play it as they are all viable in all content if you dont want to play anything else cause you find warrior best in everything you are free to limit yourself.
    (4)

  10. #10
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    827
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 63
    They could have simply done away with job stones and tied your abilities to the weapon. this is what happens with the dev lacks foresight also a skill they took away. BUt this is the result of lowering the skill ceiling on essentially all jobs and we get what we have homogenization.
    (0)

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