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  1. #1
    Player
    SoloD007's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    58
    Character
    Jin Azai
    World
    Ravana
    Main Class
    Samurai Lv 100

    Role/Job Selection Switching UI Simplified

    Hi Square-Enix (Creative Business Unit III) or Yoshi-P,

    I am writing this QoL improvement topic on the forum as I think the role/job switching function can be improved in the possible future, such as in expansion 7.x.

    My idea is that by 7.x we will have 2x Scouting class, 4x Casting class, 2x Striking class, 2x Maiming class, 4x Fending class and 4x healing class, and in the future potential more roles. Therefore to make players life a little easier, when selecting jobs from the character menu or from a hot-bar button action. It will open up an UI that filters and sort all the jobs into their respective roles. I.e. Samurai and Monk under 'Striking'. This way it reduces the amount of button on the hot-bar and de-clusters the players overall UI.

    Thanks for reading.
    (0)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,515
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SoloD007 View Post
    Hi Square-Enix (Creative Business Unit III) or Yoshi-P,

    I am writing this QoL improvement topic on the forum as I think the role/job switching function can be improved in the possible future, such as in expansion 7.x.

    My idea is that by 7.x we will have 2x Scouting class, 4x Casting class, 2x Striking class, 2x Maiming class, 4x Fending class and 4x healing class, and in the future potential more roles. Therefore to make players life a little easier, when selecting jobs from the character menu or from a hot-bar button action. It will open up an UI that filters and sort all the jobs into their respective roles. I.e. Samurai and Monk under 'Striking'. This way it reduces the amount of button on the hot-bar and de-clusters the players overall UI.

    Thanks for reading.
    This already exists.

    You're describing the functionality of a macro menu utilizing commands to copy hotbars from one to another as well as toggling visibility on and off. I have such a hotbar setup, I click on my Tank menu and it opens all tanks, I click on DPS and it first opens Melee DPS, which then has another (rotating) toggle to Ranged Phys, then Caster, then back to Melee.

    It goes beyond job even, you can practically put everything on a hotbar, including most system menus.

    1.) Put Menus on individual hotbars on classes [Gladiator, Marauder, Conjurer, Lancer, Pugilist, Rogue, Archer, Thaumaturge, Arcanist], like make GLA Hotbar 1 for Tank jobs, GLA Hotbar 2 for Healer jobs, etc.
    2.) Create "/hotbar copy <class> <hotbar# of class> shared <shared hotbar# to overwrite>" macros for each menu

    Examples:
    ##Gladiator hotbars for jobs##
    /hotbar copy GLA 1 shared 9
    /hotbar display 9 on

    /hotbar copy GLA 2 shared 9
    /hotbar display 9 on

    /hotbar copy GLA 3 shared 9
    /hotbar display 9 on

    ##Toggle to hide Hotbar 9## (You can put this on Gladiator hotbars next to jobs for example)
    /hotbar display 9 off
    3.) Create a "Main Menu" hotbar (I recommend shared Hotbar 10) and put your various submenu hotbars on it which I listed above.

    You can collapse even that Main Menu hotbar by creating essentially two copies of it - one only with the toggle, another with the toggle and the sub menus. It works the same as overwriting one hotbar with different hotbars (like the one with jobs).
    (2)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,137
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Quote Originally Posted by SoloD007 View Post
    I think the role/job switching function can be improved in the possible future
    This already exists.
    Yes, it looks like this:





    Quote Originally Posted by Reinhardt_Azureheim View Post
    1.) Put Menus on individual hotbars on classes [Gladiator, Marauder, Conjurer, Lancer, Pugilist, Rogue, Archer, Thaumaturge, Arcanist], like make GLA Hotbar 1 for Tank jobs, GLA Hotbar 2 for Healer jobs, etc.
    2.) Create "/hotbar copy <class> <hotbar# of class> shared <shared hotbar# to overwrite>" macros for each menu
    A couple usage notes:
    • The Shared hotbars are accessed via "share" (no D).
    • You should use jobs rather than classes, to future proof macros in the event that for some reason the base class bars are ever removed. This will prevent you from over-allocating your bars for macros and macroing yourself into a situation where you no longer have enough bars to accommodate macros that you can't live without.
    • The share bar and job bar for a specific number are two different bars, so it's okay to store invisible job changer bars on the same number as the visible share bar (share 9 and pld 9, for example).
    • After setting up each bar, copy it to its permanent home using the /hotbar copy or /chotbar copy commands with the bars reversed.

    With these notes in mind, examples of bars you might save to are:
    Caster: /hotbar copy share 9 blm 9
    Ranger: /hotbar copy share 9 brd 9
    Fighter: /hotbar copy share 9 mnk 9
    Healer: /hotbar copy share 9 whm 9
    Tank: /hotbar copy share 9 pld 9

    And the macros to recall the bars would be
    /hotbar copy JOB 9 share 9


    For cross hotbars, replace all the /hotbar commands with /chotbar commands.
    (2)
    Last edited by Rongway; 10-27-2023 at 11:29 AM.

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,515
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rongway View Post
    Yes, it looks like this:[...]
    Yup, pretty much, thanks for the additional notes.

    @anyone interested - the visual footage provided by Rongway is a good example, if you don't like that particular layout there are various other designs you can use, be creative!
    (1)