
Originally Posted by
ForsakenRoe
The complaints about Noct Sect at the time were essentially that it was not very comparable to SCH in terms of power. It's debatable if that was because Noct was weak, or because SCH was busted strong (probably more the former pre-SHB, and definitely the latter with HW and SB) Off the top of my head, Crit Adlo Deploy back then would spread the full shield (rather than just half as it is now), allowing teams to 'delete mechanics' with how much mit they could achieve, and the Bubble comparison was an interesting one, with Soil being 15s, ground based (have to consider positioning somewhat) and 30s CD, whereas CU was 20s duration, stuck to the player (like Kerachole does now), but the big factor was the 60s CD. Well, after they had buffed Noct a couple of times, it was not good on release. Regardless, because of these factors it was a MUCH harder time for a Noct AST to handle certain things in higher end content. You'd have less overall mitigation to work with for something like Morn Afahs in UCOB, or Primal Roulette in UWU, just because of the cooldown
The problem with that is that people who are good at the new-SGE would be able to do more damage than the people who are not as good, because they'd be able to use that damage>healing kit to reduce how much they need to use bad GCDs like Diagnosis and Prognosis. And apparently we can't have that /s
(I would also like to see such a thing, I've even made a post suggesting as much)