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  1. #1
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Darkpaw View Post
    At some point this argument is asinine. We criticize this dev team for only taking job inspiration from previous FF games, they dip one toe into something truly original. These forums spew copious amounts of word vomit and hope something sticks this time it’s “oh i dont like the name despite knowing everything about the job based off the 3 minutes of information you gave to us.”
    If it were truly original, I would agree with this line of thinking.

    But it's not. It is a job based, at least in some part, on Zidane, and to some extent terribly underutilizing the source material.

    And even then, to call an extremely narrow, unidimensional job concept like "viper", where the only thing it seems to have going for it is two swords and a snake motif, "truly original", is I think deluding oneself. This is, by far, the shallowest, non-design we have seen in a job to date. Despite what people are saying, it really isn't *creative* on the same level of prior job designs. It is amateurish.


    Quote Originally Posted by Cach View Post
    IMHO a lot of people dislike the name simply because it lacks "legacy". I'm pretty sure they'll try to create lore and personality for it, but for right now my reaction was 'meh'.

    The "piratey" looking armour and beach/island/treasure setting is why a lot of people went with Corsair (plus Merylwb has animation sets for pistols, I honestly thought they were going to reuse them), it was the logical choice. But they decided not to have a gun/blunderbuss so that option went out the window. Would people have reacted negatively to a Corsair without guns? We can only speculate now.

    Viper wouldn't have been my first choice. As some people on other threads have pointed out names like Thief or Pirate have "negative connotations" (fun fact: I worked on a game about pirates once and some countries really hate to use the term on titles, so it had to be changed to sailors or something).

    I would have gone with "Treasure Hunter" as a wink to FF6's Locke. Too long or confusing? something like 'Raider' then. (As in Raiders of the Lost Ark, or Tomb Raider. Fits the setting).
    I think people absolutely would have accepted a more Corsair-leaning job with two swords, if it were flavored correctly to still emphasize (1) Zidane traits, and (2) swashbuckling. I am glad we agree that "Hunter", and leaning into both animal hunting and treasure hunting, would have communicated both Corsair and Thief reasonably well. I also like your idea of Raider.

    Quote Originally Posted by Lunaxia View Post
    There is something to be said for making hasty judgements, but in this instance I don't think finding out any more about the class would change anything when the problem is with the name, what it tells you and how it comes off.
    Basically this. We actually have been given quite a lot of the overview of the job to judge if the name and concept is actually very good. Just because there are remaining details to be revealed doesn't mean it is very savvy to hide behind WAFO apologism. I don't think being undiscerning makes for a very strong argument in favor of the class, and I definitely see a difference in the quality of rationales between the ugh-Viper commentators and the woo-Viper commentators.

    I have seen a bunch of illiterates saying "oh you're just mad that you didn't get Corsair or Thief", and that just isn't the case. I didn't need either of those jobs, but when a job is this close to being a coherent, solid reference to past FF jobs and had a clear path to victory (Hunter), obviously I am irritated that the devs tripped over their own stupid ideas and ended up implementing a very shallow, non-concept instead.

    I have also seen a bunch of people insisting that the devs are "creating" a new job out of this concept. Pray tell, what exactly can be coaxed out of this motif? It's a snake. That's all there is to it. It may get a little poison. It may get some speedy slashes. But outside of that, Viper just doesn't offer as much creative direction and design space as "Hunter" or "Raider" or "Ranger". It is so self-limiting and shooting itself in the foot. We assuredly are not going to get a cool multifaceted job like Sage or Reaper out of this, and if we do, it will at best be in *spite* of the name, and at worst be *actively dissonant* from the name.
    (2)

  2. #2
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    -And even then, to call an extremely narrow, unidimensional job concept like "viper", where the only thing it seems to have going for it is two swords and a snake motif, "truly original", is I think deluding oneself. This is, by far, the shallowest, non-design we have seen in a job to date. Despite what people are saying, it really isn't *creative* on the same level of prior job designs. It is amateurish.
    Some of you sure do take yourselves awfully seriously.
    (6)

  3. #3
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    If it were truly original, I would agree with this line of thinking.

    But it's not. It is a job based, at least in some part, on Zidane, and to some extent terribly underutilizing the source material.

    And even then, to call an extremely narrow, unidimensional job concept like "viper", where the only thing it seems to have going for it is two swords and a snake motif, "truly original", is I think deluding oneself. This is, by far, the shallowest, non-design we have seen in a job to date. Despite what people are saying, it really isn't *creative* on the same level of prior job designs. It is amateurish.

    I think people absolutely would have accepted a more Corsair-leaning job with two swords, if it were flavored correctly to still emphasize (1) Zidane traits, and (2) swashbuckling. I am glad we agree that "Hunter", and leaning into both animal hunting and treasure hunting, would have communicated both Corsair and Thief reasonably well. I also like your idea of Raider.
    The job seems to have no actual inspiration from Zidane, particularly from his actual game appearance as the weapons have pretty much no relation to anything he does outside of having a twobladed weapon. The job seems to pull more from Gabranth than anything to do with Zidane
    (1)