If it were truly original, I would agree with this line of thinking.
But it's not. It is a job based, at least in some part, on Zidane, and to some extent terribly underutilizing the source material.
And even then, to call an extremely narrow, unidimensional job concept like "viper", where the only thing it seems to have going for it is two swords and a snake motif, "truly original", is I think deluding oneself. This is, by far, the shallowest, non-design we have seen in a job to date. Despite what people are saying, it really isn't *creative* on the same level of prior job designs. It is amateurish.
I think people absolutely would have accepted a more Corsair-leaning job with two swords, if it were flavored correctly to still emphasize (1) Zidane traits, and (2) swashbuckling. I am glad we agree that "Hunter", and leaning into both animal hunting and treasure hunting, would have communicated both Corsair and Thief reasonably well. I also like your idea of Raider.
Basically this. We actually have been given quite a lot of the overview of the job to judge if the name and concept is actually very good. Just because there are remaining details to be revealed doesn't mean it is very savvy to hide behind WAFO apologism. I don't think being undiscerning makes for a very strong argument in favor of the class, and I definitely see a difference in the quality of rationales between the ugh-Viper commentators and the woo-Viper commentators.
I have seen a bunch of illiterates saying "oh you're just mad that you didn't get Corsair or Thief", and that just isn't the case. I didn't need either of those jobs, but when a job is this close to being a coherent, solid reference to past FF jobs and had a clear path to victory (Hunter), obviously I am irritated that the devs tripped over their own stupid ideas and ended up implementing a very shallow, non-concept instead.
I have also seen a bunch of people insisting that the devs are "creating" a new job out of this concept. Pray tell, what exactly can be coaxed out of this motif? It's a snake. That's all there is to it. It may get a little poison. It may get some speedy slashes. But outside of that, Viper just doesn't offer as much creative direction and design space as "Hunter" or "Raider" or "Ranger". It is so self-limiting and shooting itself in the foot. We assuredly are not going to get a cool multifaceted job like Sage or Reaper out of this, and if we do, it will at best be in *spite* of the name, and at worst be *actively dissonant* from the name.