Uhh, “Viper” was a name and term in FFIX, if I remember correctly.
Uhh, “Viper” was a name and term in FFIX, if I remember correctly.
This is what I expect of poison dot style, or something that has like a gcd or cd reduction for lightning fast attacks kind of like a viper then I think the name will fit fine
if the name of the job carries wheter its good or bad then id honestly say thats a terrible way to rate the job. the name should be the thing that matters the leastI am NOT a Viper hater. I just think the devs didn't do a very good job of conveying what it is. A second western style sword DPS job has been a niche that has been unfulfilled for a long time.
Samurai, and Ninja are eastern.
If you want a classic RPG sword user that isn't a Tank, you have to use Red Mage, which is a MAGE even though it is a cool sword fighter.
Imo I think they should of called it a Swordsmaster, or Blademaster because it strongly resembles the Swordsmasters in other RPGs such as the Fire Emblem series, with the unique sword combo stance making it a more unique concept to FFXIV.
Viper is such an odd name for a job, and though I don't hate it, I do hope I learn to love the name of the job overtime. Does it actually have a meaning to the snake motif? If that ends up being the case, that actually would be quite cool. I do love how sometimes Yoshi P and the team are very good at delivering surprise concepts that we don't fully understand, but grow to love later. Such as Shadowbringers. No one expected that, but now its the fan favorite expansion.
Anyway these were just some of my thoughts. >:3
lame response titanmen
Its obscure for sure, but it does add up considering the added effect on that one specific weapon and Viper class. Again we still dont know how the snake concept will come to play. I want to believe we'll have dots, but considering how the FFXIV battle team apparently hates dots, that may be unlikely we'll have it?
Hell, RUNE TOOTH would have been a better name. It better communicates Zidane and Hunter/Ranger, as well as suggests a runeblade/mystic knight. While also having a more solid "bestial" motif than a simple snake.
If it were truly original, I would agree with this line of thinking.At some point this argument is asinine. We criticize this dev team for only taking job inspiration from previous FF games, they dip one toe into something truly original. These forums spew copious amounts of word vomit and hope something sticks this time it’s “oh i dont like the name despite knowing everything about the job based off the 3 minutes of information you gave to us.”
But it's not. It is a job based, at least in some part, on Zidane, and to some extent terribly underutilizing the source material.
And even then, to call an extremely narrow, unidimensional job concept like "viper", where the only thing it seems to have going for it is two swords and a snake motif, "truly original", is I think deluding oneself. This is, by far, the shallowest, non-design we have seen in a job to date. Despite what people are saying, it really isn't *creative* on the same level of prior job designs. It is amateurish.
I think people absolutely would have accepted a more Corsair-leaning job with two swords, if it were flavored correctly to still emphasize (1) Zidane traits, and (2) swashbuckling. I am glad we agree that "Hunter", and leaning into both animal hunting and treasure hunting, would have communicated both Corsair and Thief reasonably well. I also like your idea of Raider.IMHO a lot of people dislike the name simply because it lacks "legacy". I'm pretty sure they'll try to create lore and personality for it, but for right now my reaction was 'meh'.
The "piratey" looking armour and beach/island/treasure setting is why a lot of people went with Corsair (plus Merylwb has animation sets for pistols, I honestly thought they were going to reuse them), it was the logical choice. But they decided not to have a gun/blunderbuss so that option went out the window. Would people have reacted negatively to a Corsair without guns? We can only speculate now.
Viper wouldn't have been my first choice. As some people on other threads have pointed out names like Thief or Pirate have "negative connotations" (fun fact: I worked on a game about pirates once and some countries really hate to use the term on titles, so it had to be changed to sailors or something).
I would have gone with "Treasure Hunter" as a wink to FF6's Locke. Too long or confusing? something like 'Raider' then. (As in Raiders of the Lost Ark, or Tomb Raider. Fits the setting).
Basically this. We actually have been given quite a lot of the overview of the job to judge if the name and concept is actually very good. Just because there are remaining details to be revealed doesn't mean it is very savvy to hide behind WAFO apologism. I don't think being undiscerning makes for a very strong argument in favor of the class, and I definitely see a difference in the quality of rationales between the ugh-Viper commentators and the woo-Viper commentators.
I have seen a bunch of illiterates saying "oh you're just mad that you didn't get Corsair or Thief", and that just isn't the case. I didn't need either of those jobs, but when a job is this close to being a coherent, solid reference to past FF jobs and had a clear path to victory (Hunter), obviously I am irritated that the devs tripped over their own stupid ideas and ended up implementing a very shallow, non-concept instead.
I have also seen a bunch of people insisting that the devs are "creating" a new job out of this concept. Pray tell, what exactly can be coaxed out of this motif? It's a snake. That's all there is to it. It may get a little poison. It may get some speedy slashes. But outside of that, Viper just doesn't offer as much creative direction and design space as "Hunter" or "Raider" or "Ranger". It is so self-limiting and shooting itself in the foot. We assuredly are not going to get a cool multifaceted job like Sage or Reaper out of this, and if we do, it will at best be in *spite* of the name, and at worst be *actively dissonant* from the name.
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