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  1. #1
    Player
    Ghost_of_Ebina's Avatar
    Join Date
    Oct 2021
    Location
    グリダニア
    Posts
    352
    Character
    Kill-or Die
    World
    Bahamut
    Main Class
    Viper Lv 100
    I agree the name doesn't sit very well for me either. Perhaps it will grow on me with time.
    My problems with it based on my OCD tendencies:

    1) Other job names can give some clues about the nature of the job (especially based on final fantasy lore).
    2) The new job adds another job that is removed from the "class" system; we may as well get rid of the whole thing if we keep ignoring existing frameworks.
    3) The Rogue class is called "双剣士" (Dual Sword User) in Japanese; it seems natural for Viper to progress from this class instead of being a stand-alone.

    With a class name like Viper, my immediate image is a whip-like weapon or at least swords / spears with serpent-like blades.
    (Such as the "Serpent Blade" used by Zhang Fei in the Romance of the Three Kingdoms or "Dynasty Warriors")

    That, or a job that dabbles very deeply in poisons, but that doesn't sound very "Warrior of Light"-ish either.
    (5)

  2. #2
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ghost_of_Ebina View Post
    I agree the name doesn't sit very well for me either. Perhaps it will grow on me with time.
    My problems with it based on my OCD tendencies:

    1) Other job names can give some clues about the nature of the job (especially based on final fantasy lore).
    2) The new job adds another job that is removed from the "class" system; we may as well get rid of the whole thing if we keep ignoring existing frameworks.
    3) The Rogue class is called "双剣士" (Dual Sword User) in Japanese; it seems natural for Viper to progress from this class instead of being a stand-alone.

    With a class name like Viper, my immediate image is a whip-like weapon or at least swords / spears with serpent-like blades.
    (Such as the "Serpent Blade" used by Zhang Fei in the Romance of the Three Kingdoms or "Dynasty Warriors")

    That, or a job that dabbles very deeply in poisons, but that doesn't sound very "Warrior of Light"-ish either.
    I also agree. The job is too "Assassin-y" in ways that beg comparison to the Rogue class in ways no other job has really done. It's just too similar to Ninja. Which in turn undermines the class system, on top of just feeling like a redundant addition.

    And you are right, a sword-whip would have made more sense for a "Viper" than Zidane gimmicks. While I suppose at this point poison-sword is an open niche, I am not getting a lot of that idea from the visuals (I can almost make out venom in the lens cracks in the reveal trailer, and maybe a purple poke in the combo opener, but overall the aesthetic is generic fire-and-lightning). But, as I observed, how crummy is it that Ninja lost a unique and very Ninja-y themed skill only to have a class try to stretch "Kiss of the Viper" into an entire job concept?

    Quote Originally Posted by Allegor View Post
    I'm not a fan of the name either, unless it has snake or poison themes (which should've been shown in the reveal if it has any). If anything, it sounds more like a title or rank, rather than a class/job - kinda like how the reapers in Ul'dah are the Lemures, but you don't see the job itself being called Lemure.

    That said, it's already been revealed, so unless the overwhelming majority of the playerbase disaprove of the name, they ain't changing it.

    Precisely this, too. Feels like "Lemures", or even better, "Twin Adders". It doesn't communicate a solid job concept, just an "I'm so cool" title for a Hunter that wishes they were a Ninja.
    (6)
    Last edited by SeverianLyonesse; 10-24-2023 at 03:17 PM.

  3. #3
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ghost_of_Ebina View Post
    2) The new job adds another job that is removed from the "class" system; we may as well get rid of the whole thing if we keep ignoring existing frameworks.
    Since back in 2.0 they have said they want to get rid of the class/job system, but it's hard coded and no real reason to get rid of it since it doesn't really do anything now except give you a job crystal. So puting resources into removing the system is kinda pointless. I would like to see them take away job crystals and just make us that job when we hit level 30, or for the ones that have no base just be that job. Other than that, doesn't really matter too much.

    As to the name of the new job, will it really matter since most people will just call it by it's abbreviation? The job will be VPR probably.
    (0)

  4. #4
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    Viper is better than Hunter. But again, I dont know what else they can call it considering it seems that the job will be implementing some poison abilities due to the snake concept of the job.
    I feel like it's a mistake to assume there will be poison abilities, despite the "snake theme". To me that primarily goes towards imagery of a quick-striking attack with stabbing blades, with the poison being a secondary idea following that, but less necessary to mimic.

    Also, your argument here seems to be circular: "they called it viper, so it must have poison attacks to fit that theme, so they had to call it viper because it has poison attacks."
    (2)
    Last edited by Iscah; 10-25-2023 at 12:04 PM.