So what will it be? VPR? I kinda like it.
I couldn't be more hyped about this Job. This is amazing.
So what will it be? VPR? I kinda like it.
I couldn't be more hyped about this Job. This is amazing.
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"
6.1 doesn't even make sense as a new starting point (or more likely just a story skip point). The whole thing is wrapped around clearing up loose ends from 6.0.
Given how neatly things have wrapped up in 6.50, it seems like 6.55 or 7.0 are probably going to be better points to offer as a skip point.
I thought Viper probably sounded cooler in Japanese, so I looked up the word there. Not impressed. People probably would have been happy if everything about the class remained the same and they just called it Corsair, maybe give you one ranged attack where you pull out a gun but not make it like this major part of your kit. I can easily see the character putting the twinblades together, then holding it in one hand to whip out the pistol and firing it while doing a backflip or even just as a basic ranged attack.
The name is going to take awhile to grow on me. I prefer legacy classes being used, even if they're completely re-imagined like Sage was. Coming up with new stuff is fine, like for the reaper. But having them back to back just seems a bit spammy. Although I am glad we're finally getting a proper western "rogue" like class. Seemed really jarring for me to unlock rogue, go through the rogue storyline, and then just have its entire identity stolen by the ninja. Having it as a branch that could have been a ninja or "viper" earlier on would have felt much better. And we can finally not feel so bad keeping ninja gear around. I think this may be the last physical dps class that comes out since every piece of gear now has two classes assigned to it.
Given the paired blades combining into a single double bladed weapon essentially reminded me of Zidane in FF9 who had 2 different weapon types in the game which were paired knives/short swords, and double bladed swords that were called Thief swords in that game. Maybe they should have named the job Monkey.I am NOT a Viper hater. I just think the devs didn't do a very good job of conveying what it is. A second western style sword DPS job has been a niche that has been unfulfilled for a long time.
Samurai, and Ninja are eastern.
If you want a classic RPG sword user that isn't a Tank, you have to use Red Mage, which is a MAGE even though it is a cool sword fighter.
Imo I think they should of called it a Swordsmaster, or Blademaster because it strongly resembles the Swordsmasters in other RPGs such as the Fire Emblem series, with the unique sword combo stance making it a more unique concept to FFXIV.
Viper is such an odd name for a job, and though I don't hate it, I do hope I learn to love the name of the job overtime. Does it actually have a meaning to the snake motif? If that ends up being the case, that actually would be quite cool. I do love how sometimes Yoshi P and the team are very good at delivering surprise concepts that we don't fully understand, but grow to love later. Such as Shadowbringers. No one expected that, but now its the fan favorite expansion.
Anyway these were just some of my thoughts. >:3
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