Quote Originally Posted by ForsakenRoe View Post
Wasn't this thread already made like a couple months back?

Also why is it WAR-WHM, but then all the others are Healer-Tank ordered
They...aren't?

WHM/WAR - most straightforward of the Jobs (also one of two natural parings in ARR - WAR the damage sponge, WHM the throughput healer)
SCH/PLD - more complex with a stronger defensive lean to their abilities (the other natural paring in ARR - PLD and SCH could double down on mitigation and SCH's kit worked with PLD's more limited healing pool)
AST/DRK - relatively low-maintenance filler phase, high APM burst phase
SCH/GNB - in theory, the "damage focused" "healer/tank for DPS players" Jobs. Also both use "guns but not guns" weapons, but that's more just flavor.

Not sure we made this thread a while back or not, but the topic has come up again, and in this case, I'm strictly holding it to damage kits.

Quote Originally Posted by ASkellington View Post
Better question is why is DRK paired with AST?

Of all the tanks PLD seems to be the most support oriented so I'd pair them together.

With that nitpick out the way, what kind of rotations are we looking at here - 1:1 or healer style rotations using the tanks as a base?
Because damage kits. Again, not talking healing, utility, etc. ONLY damage kits. (Though I suppose that would remove AST's Cards, but there's really not another one that's a good/better fit in terms of complexity...I dunno, just roll with it?)

Quote Originally Posted by fulminating View Post
I’d also model scholar on warrior rather than white mage because scholar has ties to marauder in the job quest stuff
Again, I'm talking DPS rotations, not lore connections. Several don't have any lore connections - PLD and WHM have no relation in lore. The only relation they ever had was in game mechanics (when PLD could use CNJ abilites; it wasn't even a two-way street since WHM couldn't use GLD ones), and DRK/AST and GNB/SGE never had any such connections anyway.

I'm more thinking in terms of game mechanics/rotations for the purpose of this discussion.

Besides, considering how many people were upset at SCH being "dumbed down" in 5.0, could you imagine the complaints if it was made equal in difficulty to "the easiest braindead Tank/second easiest Job in the game"?

Also, I put "for the sake of argument" in italics twice.

We can try a different thought experiment with different combinations later once we've done the initial wave. Fair enough?