Broadly speaking, I stopped playing healer within the past few years when I started to feel like most of my time was being spent casting Glare, and I didn't find that fun. There are certainly a lot of possible ways to partially address this problem, but I recently had a shower thought that I couldn't recall seeing before, so I thought I'd make a quick post about it.
In short, I think part of what sucks about Glare-spam is that it just feels meaningless, especially if my purported goal is to heal. So my thought was: what if Glare-spam actually helped you better protect or heal your team?
For example, what if casting Glare filled a meter, and every 3 or 5 Glares gave you the ability to cast some manner of Stoneskin on a single party member, or gave you Swiftcast for your next non-instant healing spell, etc? Something that made it feel like you were doing something more than just meekly contributing to the DPS pool, that your DPS efforts were actually building towards something relevant to your class?
I'll get out ahead of this and say that something like this might have little to no impact on high-end players; if optimizing for DPS as a healer is the game you're playing, then maybe you'd be inclined to skip the Stoneskins (if it was a GCD) because you've done the math and you know it's not necessary. But for lower-end casual players like me, something like this might feel nice; it seems like it would have the potential to make doing DPS feel less like stepping out of your healing lane and more like part of being the best healer you can be, regardless of whether you already care about doing DPS or not. Imagine that: an incentive to do DPS even for healers who have yet to realize that DPS is king?
As I said before, this wouldn't entirely solve the problems that face healing today, but I think it might make things a bit better. Curious to hear thoughts.