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  1. #81
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rudje View Post
    "Actually test on a wide range of player options" is not, in fact, a wild ask, especially when we have examples of decent lighting in places (and honestly? even with a pale character, Ultima Thule is just really badly lit). A lot of these samples could just be solved by use of more indirect lighting, which is something they've already stated they're adding to the engine, so asking that all options are actually kept in mind during testing not only isn't unreasonable, it's the expected baseline of testing in a game with heavy character customization.
    This discussion is interesting because it strongly parallels real-life issues.

    Chemical photography was plagued by this very problem for many years. Light skin was treated as the baseline when formulating and using color chemistry, and it wasn't until (this is not a joke) complaints from the chocolate and furniture industries piled up that they set about formulating films that were better for dark/brown tones. Kodaks calibration cards that were distributed to labs didn't even have multi-racial representation until the mid 90's, right before consumer usage of color films was about to become a thing of the past.

    Modern developers would certainly benefit from creating the digital equivalent of a shirley card.
    (7)

  2. #82
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Well if Erenville is in any scene, they will be forced to tune the lights.
    (1)

  3. #83
    Player
    crystallineAbyss's Avatar
    Join Date
    Dec 2021
    Location
    Gridania
    Posts
    78
    Character
    Surkukteni Dangoulain
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LittleImp View Post
    This discussion is interesting because it strongly parallels real-life issues.

    Chemical photography was plagued by this very problem for many years. Light skin was treated as the baseline when formulating and using color chemistry, and it wasn't until (this is not a joke) complaints from the chocolate and furniture industries piled up that they set about formulating films that were better for dark/brown tones. Kodaks calibration cards that were distributed to labs didn't even have multi-racial representation until the mid 90's, right before consumer usage of color films was about to become a thing of the past.

    Modern developers would certainly benefit from creating the digital equivalent of a shirley card.
    Came to see how this thread was doing, and oh hey I know this one!
    Yeah that issue didn't stop with digital photography whatsoever. Because while traditional did see that adjustment, digital cameras use a database for auto correction of light. And those databases are populated with like predominantly - if not almost completely - white people. Not even light skinned people of other races, just predominantly white people. Which is why if you try to take a photo with people of multiple skin tones - especially someone who is particularly pale next to someone who is very dark - it adjusts for the palest person while removing all detail and lighting on the darkest. You have to specifically learn how to light people of these skin tones in professional photography and videography because the reference databases haven't been updated in decades. You can see this with youtubers and their lighting setups, too. Your white ones still have lighting setups, but they're not nearly as involved as black youtubers due to problems with camera autofocus, light diffusion, etc.
    And because 3D games take much from photography and film, many of the same problems apply as they don't account for light diffusion on dark skin. So while it's an industry wide issue, XIV is especially egregious since there are tons of indie games that have better lighting systems than them.
    (6)

  4. #84
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,120
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by LittleImp View Post
    Modern developers would certainly benefit from creating the digital equivalent of a shirley card.
    Surely they would.
    (0)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  5. #85
    Player
    eternalmagic's Avatar
    Join Date
    Oct 2023
    Location
    Limsa Lominsa
    Posts
    32
    Character
    Rowan Ul'tyr
    World
    Exodus
    Main Class
    Dragoon Lv 100
    We're in the final days before FF Tokyo, and I know that things are probably already finalized for the presentations we'll be seeing, but I want to ask one last time--devs, please show us dark skinned character models when talking about the graphics update.
    (2)

  6. #86
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    I wonder how it will look with my character's skin tone. Heck knows I have a hard time getting good lighting/shading as it is.
    (1)

  7. #87
    Player
    RavLandslide's Avatar
    Join Date
    Oct 2023
    Posts
    50
    Character
    Ravaging Landslide
    World
    Phoenix
    Main Class
    Dark Knight Lv 92
    Let's keep our fingers crossed for the Fanfest. Hoping they show characters with darker skintones for every race too.
    (1)

  8. #88
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    We will probably get the Benchmark tool to play around with in the near future, which will actually be relevant again on a technical level as with the new graphics will probably come higher system requirements and it's not just an extra peak of content that may or may not end in the game... But you can import your character into it and see how they'll look with the new graphics.
    (2)

  9. #89
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,476
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    For me I doubt the situation can get any worse (I'm probably unbeatable on the "This character is not unlocked" chart, I'm sorry), but I sure hope it will get better at least somewhat. Benchmark tends to have all sorts of lightnings in it from dark to bright, so it should give a general idea of how things will (or will not) change.
    (0)
    Last edited by Halivel; 01-04-2024 at 09:42 PM.

  10. #90
    Player
    Zomkei's Avatar
    Join Date
    Aug 2013
    Posts
    760
    Character
    Decayed Corpse
    World
    Balmung
    Main Class
    Machinist Lv 100
    nothing like watching a cutscene where you can barely see your character, am i right?

    (3)

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