Oh my god the lighting examples in Ultima Thule are so bad I can feel the pain from this side of the screen...

Quote Originally Posted by Niwurr View Post
Aside from just being a dark blob I really wonder how the cool skintones will be told to adjust to the SSS being integrated in the shaders. I particularly wonder how the backface scattering will look on like... they blueish grey duskwight ears?

^ That is what I'm referring to
Like obviously for "normal" tones it'll skew reddish, so will grey-blue ears skew pink? or just... lighter grey/blue? (which imo would look quite awkward)
I've been wondering about this too! I think even beyond what SE or their engine is capable of, with the new gamedev trends of using "realistic lighting" like Subsurface Scattering and PBR (Physically based rendering) there's a real problem of testing how everything looks on white skin, and then just applying a brown color to the material, expecting dark skin to reflect light in exactly the same way...

I wouldn't be surprised if all skintones would just turn translucent pink/orange when set against a light like in this screenshot :I

Adding a short video and an article that talk about this problem in more detail.