Quote Originally Posted by Reinhardt_Azureheim View Post
HP and MP are main staple stats within the FF franchise, TP was not. TP got removed because it served two purposes:

1.) Limit physical job AOE usage (where Casters weren't limited)
Casters were as limited by MP for AoE than physical jobs were limited for AoE by TP. Holy costed, for example, 1600 MP back then, and in a battle system where MP regened a lot slower. They ran out of resources as fast, except for BLM for obvious reasons.

Quote Originally Posted by Reinhardt_Azureheim View Post
MP serves as a limiter to Healers and SMN/RDM for Raise as well as limitting spell/GCD healing. It also is used for Paladins and fundamentally serves as a Clemency limiter. Black Mage and Dark Knight use MP as a fundamental resource for combat, one more than the other.
Point taken for clemency, if just niche, and for DRK where it indeed acts a bit like for BLM as a limiter for how much you can use.

Also my point was for DPS jobs primarily, where MP concerns less and less jobs (essentially RDM and SMN at best, and just for raises).

Quote Originally Posted by Reinhardt_Azureheim View Post
So no, they shouldn't get rid of MP, what they should do is two things:

1.) Make MP more integral on SMN and RDM. Bring back high MP cost spells that have MP cost lowered under certain buffs (like Ruin III did) or balance it with further MP generators (BLM lite kinda).
2.) let us split HP from MP like we can split buffs from debuffs and let us hide MP when we desire so.
I apologize if the point behind my post wasn't clear, but I'm actually complaining about the lack of use for our MP as DPS classes, and not just mages. Having that useless gauge is ridiculous, or idk, just axe it I guess as it would make it clearer that it's useless, but it would be sad.