Quote Originally Posted by Rithy255 View Post
It's not like i've not played healers (in general) I have every class at 90 just right now the current design doesn't appeal to me at least as in healers, I'd say I actually lean on playing astro rather then any other healer currently in expert rouls but yeah that's not to say I take it into EXT or savage, I've been generally dissatisfied with tank changes aswell (or not even in normal raids usually) I'd say I'm more of a support player at heart. It's not to say I don't want more for healers and think all my input would be straight up bad I think it's good to get perspective from players who maybe just don't like the direction healer has been took in EW. (SHB arguably even had better healer design imo), it's also good to hear from current healer players and all that. I really wish healer would appeal to me as it's something I love in other games

But yeah I think the idea that astro "could" have more damage buttons is up to you really, I think it's fine with its current damage options and card buffs, but at the end of the day i don't think adding any extra damage buttons would hurt it to a degree aslong as it's nothing too major, I don't think the "card mini game" is challenging but it can be sort of busy to me but that's most likely just because I'm not as used to it as you.

I agree that astro is bloated in terms of healing, I think healers in general have bloated heal skills imo, but astro likely has the most bloat from my perspective, personally I'd prefer if healers had to gcd heal a bit more so that choosing between damage and healing would be a certain skill expression on healer, resource management being harder ect, instead of just doing both at the same time.
Well, you shouldn't knock yourself, personally I find you have some very interesting feedback. I would want to know even if you disagreed with me , however it happens that i agree on a number of points - such as the card minigame being more busy work in some aspects (not surprising, it's been redone ), as well as what i would see as the number of heals relative to various encounter designs.