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  1. #1
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rithy255 View Post
    Ast cards shouldn't *just* be flat damage numbers depending on range or melee jobs.

    I can see two approaches to "cards" one would be to give out Crit, Skill/spell and damage (not MP) which obviously skill/speed speed buffs don't work instead of how burst functions right now and it's currently really bad for certain jobs which can make them out of synch, so to a degree I'd be more apprehensive about that sort of "buff"

    You could make cards based on Job categories (MDPS, Tanks, RDPS, CasterDPS, Healer, given that healer and tanks would likely have a stronger buff on that particular card for example), so that who you give the "right card" is a bit more strict then just handing it off to the highest phys or ranged dps. Maybe that's a bad idea for high end astro's I don't know I'm no expert on the job so forgive me lol.

    To be fair I'm not a big astro player currently (or healer in general anymore), But I think the current card system could be slightly more interesting, I think I didn't state my point properly though "more interesting cards" is a weak argument on why astro shouldn't get much in terms of dps rotation, I simply think that the job is already busy enough in terms of how the card "mini game" works out to be at least to me astro doesn't really need any more damage buttons, I'd also like their barrier sect back personally as it being took out for the "barrier/pure" healer split is kind of just meh...

    I likely should have explained that I don't even think current astro needs more damage buttons, as cards are already give astro somewhat of a unique feel (to me) and that I'd like to see more card diveristy, but maybe that just isn't realistic in current design

    I could see where the job buffs (and astrodne) s Zeastria described below could be a good change.

    That being said- as you admit yourself, you don't seem to recently play AST, or even any healer, so that you're looking at changes based upon recall, which seems rather difficult to evaluate. As a healer main I don't find that the card game mini-game is so challenging or busy that no additional damage buttons should be added. That would ignore that there are many different types of content as well as skill levels , and ASTs have a bloated number of healing skills but a lack of damage options for some content.
    (1)

  2. #2
    Player
    Rithy255's Avatar
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    May 2022
    Posts
    1,999
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    I could see where the job buffs (and astrodne) s Zeastria described below could be a good change.

    That being said- as you admit yourself, you don't seem to recently play AST, or even any healer, so that you're looking at changes based upon recall, which seems rather difficult to evaluate. As a healer main I don't find that the card game mini-game is so challenging or busy that no additional damage buttons should be added. That would ignore that there are many different types of content as well as skill levels , and ASTs have a bloated number of healing skills but a lack of damage options for some content.
    It's not like i've not played healers (in general) I have every class at 90 just right now the current design doesn't appeal to me at least as in healers, I'd say I actually lean on playing astro rather then any other healer currently in expert rouls but yeah that's not to say I take it into EXT or savage, I've been generally dissatisfied with tank changes aswell (or not even in normal raids usually) I'd say I'm more of a support player at heart. It's not to say I don't want more for healers and think all my input would be straight up bad I think it's good to get perspective from players who maybe just don't like the direction healer has been took in EW. (SHB arguably even had better healer design imo), it's also good to hear from current healer players and all that. I really wish healer would appeal to me as it's something I love in other games

    But yeah I think the idea that astro "could" have more damage buttons is up to you really, I think it's fine with its current damage options and card buffs, but at the end of the day i don't think adding any extra damage buttons would hurt it to a degree aslong as it's nothing too major, I don't think the "card mini game" is challenging but it can be sort of busy to me but that's most likely just because I'm not as used to it as you.

    I agree that astro is bloated in terms of healing, I think healers in general have bloated heal skills imo, but astro likely has the most bloat from my perspective, personally I'd prefer if healers had to gcd heal a bit more so that choosing between damage and healing would be a certain skill expression on healer, resource management being harder ect, instead of just doing both at the same time.
    (1)
    Last edited by Rithy255; 10-26-2023 at 01:47 AM.

  3. #3
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rithy255 View Post
    It's not like i've not played healers (in general) I have every class at 90 just right now the current design doesn't appeal to me at least as in healers, I'd say I actually lean on playing astro rather then any other healer currently in expert rouls but yeah that's not to say I take it into EXT or savage, I've been generally dissatisfied with tank changes aswell (or not even in normal raids usually) I'd say I'm more of a support player at heart. It's not to say I don't want more for healers and think all my input would be straight up bad I think it's good to get perspective from players who maybe just don't like the direction healer has been took in EW. (SHB arguably even had better healer design imo), it's also good to hear from current healer players and all that. I really wish healer would appeal to me as it's something I love in other games

    But yeah I think the idea that astro "could" have more damage buttons is up to you really, I think it's fine with its current damage options and card buffs, but at the end of the day i don't think adding any extra damage buttons would hurt it to a degree aslong as it's nothing too major, I don't think the "card mini game" is challenging but it can be sort of busy to me but that's most likely just because I'm not as used to it as you.

    I agree that astro is bloated in terms of healing, I think healers in general have bloated heal skills imo, but astro likely has the most bloat from my perspective, personally I'd prefer if healers had to gcd heal a bit more so that choosing between damage and healing would be a certain skill expression on healer, resource management being harder ect, instead of just doing both at the same time.
    Well, you shouldn't knock yourself, personally I find you have some very interesting feedback. I would want to know even if you disagreed with me , however it happens that i agree on a number of points - such as the card minigame being more busy work in some aspects (not surprising, it's been redone ), as well as what i would see as the number of heals relative to various encounter designs.
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