Results 1 to 10 of 24

Hybrid View

  1. #1
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Those two ideas can coexist, as healing when its hectic, in more engaging content (since your kit is bloated with a ton of strong healing atm), is a very different situation than slower or less hectic content where it isnt needed (leaving you with very few options now that your bloated healing kit is useless)

    As-is i think the healing kits are strong and redundant enough to float another two/three expansions without changing, while there is absolutely nothing to spend downtime on right now (since sch lost its dot plate-spinning, and ast lost all card interaction/planning and buff modulation whatsoever)
    (5)

  2. #2
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by SpiralMask View Post
    Those two ideas can coexist, as healing when its hectic, in more engaging content (since your kit is bloated with a ton of strong healing atm), is a very different situation than slower or less hectic content where it isnt needed (leaving you with very few options now that your bloated healing kit is useless)

    As-is i think the healing kits are strong and redundant enough to float another two/three expansions without changing, while there is absolutely nothing to spend downtime on right now (since sch lost its dot plate-spinning, and ast lost all card interaction/planning and buff modulation whatsoever)
    All of the reason because people can never be happy and whine about everything , remember stormblood ast? Imo the best ast ever that requires very strategic play of the cards + managing combust 1 and 2 when se didnt bunch it into one? Tiny Tim and Jimmy and everyone whine that ast was too hard and did too much or entitled raiders wanted only(balance card) hence se like you know what lets just dumb it down to a waste of time.
    (2)

  3. #3
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    I'm pretty indifferent to it when you consider that the only apparent alternative left is strict rotations and budgeting cooldowns to prep for burst windows. If I wanted to play a job with even more responsibilities in that direction, I have a bunch to choose from.

    Now if they give us designs involving heal-nuke interaction, or MP management, or teamplay buffs that require gamestate knowledge, or anything that's a departure from where all DPS kits are currently heading, I'd take a keen interest.
    (2)
    he/him

  4. #4
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by IceBlueNinja View Post
    entitled raiders wanted only(balance card)
    Hiya, entitled raider healer main from Entropy here (Hardcore FC with many world firsts).

    Quote Originally Posted by Sebazy View Post
    This. I used to use Bole on the Warrior in A12S as a means for them to tank their final large add safely in Deliverance whilst I solo healed at that stage. I don't think I ever remember a clear where I didn't open with Balance and then get a Bole in my pocket in time for those two adds.

    I completely get why SE went with the new card system. It's undeniably more consistent and they've actually got a chance of balancing this setup unlike the old one. It just feels so stale in use to me though, the button bloat and APM requirements around Sleeve draw just put me right off it.
    Quote Originally Posted by Sebazy View Post
    Maybe I'm in the minority here, but in fights with high uptime and especially either with no ballad or if I was having to raise. I find myself running out of MP if I'm doing a good job of keeping the Malefics going. Seiryu was a good example where on many occasion I'd throw an Ewer on myself if it was going to align with my extended shroud. Doing that was borderline essential in pugs if I still wanted to aim for decent DPS output.

    Bole? Meh, it was a fundamental part of my strategy in A12s (The latter part of the add phase) to the point where I'd actually save it for one of the tanks. I've never really found anywhere else where it was as impactful though.
    Quote Originally Posted by Sebazy View Post
    There's more to life than chasing Balance cards! Got a big multi mob pull coming up and you've just pulled a Bole? Consider throwing it on the tank to allow yourself a few more Gravity casts. Getting constant spears? Whilst it's the black sheep of cards, it's a dps gain for bards and worth throwing their way if you're at a loss. BLMs and Warriors still appreciate Arrow cards it seems. (Not so sure about arrow on Mnk/Nin tho, my static melees would be out of TP too quick).
    I'll tell you what the actual culprit of the balance meta was: It was SE needlessly changing Balance (And bole) to 20%, case in point, notice my shift in opinion between above circa 2019 and below which was just before patch 3.4:

    Quote Originally Posted by Sebazy View Post
    .....personally I've never really seen or heard of bole getting use in Alex savage tho. ..... I really am sorry if you feel that spear is useful, have a scan over fflogs, it is by far the least used card.....
    AST was 'fine' by 3.2-3.3, it just needed adjustments to get Noct to be competitive with SCH ( https://forum.square-enix.com/ffxiv/...=1#post3857974 ) and people to finally get over how much of a dumpster fire it was previously in 3.0.

    Instead SE pulled the pin and wildly overtuned balance. Even Bole was a bonafide DPS gain in the right situation. 20% was absolute madness. It's no wonder people stuck to it like moths around a lamp.
    (15)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  5. #5
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sebazy View Post





    I'll tell you what the actual culprit of the balance meta was: It was SE needlessly changing Balance (And bole) to 20%, case in point, notice my shift in opinion between above circa 2019 and below which was just before patch 3.4:



    AST was 'fine' by 3.2-3.3, it just needed adjustments to get Noct to be competitive with SCH ( https://forum.square-enix.com/ffxiv/...=1#post3857974 ) and people to finally get over how much of a dumpster fire it was previously in 3.0.

    Instead SE pulled the pin and wildly overtuned balance. Even Bole was a bonafide DPS gain in the right situation. 20% was absolute madness. It's no wonder people stuck to it like moths around a lamp.
    God that 20% buff was such a disgusting bribe lmaooooo absolute madness x-x
    (3)