Quote Originally Posted by Zeastria View Post
I like the idea of "cards based on Jobs":

(BLUE card) Tank: gives MID + 6%dmg
(GREEN card)Heal: give MP recovery + 6%dmg
(RED card) DPS: Crit 5% + 6% dmg ( goes for both melee/ranged)

Then we rework [Minor Arcana] into a card deck too!
they will be AOE cards, play likes it does now..but will give AOE buff instead of dps/heal.
(Our Lord card can be changed to a dps button , not to lose that dps option ).

Buff like:
inc healing taken by x%.
Reduce damage taken by x%
maybe also movement speed buff..


Something need to be done with Astrodyne.
it the sole reason why astro opener/burst is so busy-
I really agree with the Minor Arcana changes the current version just feels... frustrating? all you ever want is the damage card, I really like your changes of splitting it, That's the kind of astro changes that I'd want to see personally, I think movement speed would be nice to see on more jobs (obviously scholar's might feel a bit annoyed), But they could really get creative in what it can do other then just "useless heal and hope you get the dps card" (for the most part).

I'm really hoping SE gets the astro rework right, having Minor Arcana being more interesting might actually be the right way to go about keeping astros "support cards" intact without stepping on their dps buff cards.