Quote Originally Posted by Larirawiel View Post
And the models are very CPU heavy. If you do not believe it then go into a bigger night club and see how fast your FPS will go down.
Went from empty zone to middle of Limsa, and CPU utilization barely changed. And that's with 10 year old CPU.

I'd imagine draw calls being heavier for CPU than the models themselves. I've feeling that we could increase the polygon count with proper fingers and toes, and I doubt you'd even notice the impact.
Modern GPU's are so powerful that handling couple extra triangles won't really do much.