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  1. #10
    Player
    Tysilio's Avatar
    Join Date
    Apr 2021
    Posts
    40
    Character
    Tysilio Leorei
    World
    Lich
    Main Class
    Dragoon Lv 100
    While I hope it's not the case, I have a feeling that they won't touch body/gear meshes so that there's less discrepancy between upgraded and non-upgraded gear. There's also much less work to do on existing models as well. After all, there's a full hand mesh for each glove gear (same goes for every gear part except head gear).

    A Hyur Midlander's body mesh (torso, hands, legs, feet, without the head or hair) is about 2000 triangles, which is quite low complexity compared to other games (please don't ask how I know this, just assume I'm a magician or something ok?)

    A good chunk of this polygon budget goes into the hands and torso as it should, but it's still not enough for big closeups, especially for hands. The feet however... Saying PS2 level graphics is appropriate. It's a good thing that we don't get to see them really often.

    More recent gearsets have clearly increased polygon budgets, though. For example, the Far Northern Felted Gloves (obtainable from the Mog Station since Endwalker) has a nicer-looking polycount of 1096 triangles. A Hyur's bare hands is 600 triangles. That's a 80% increase in polycount for the hands since ARR.
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    Last edited by Tysilio; 11-11-2023 at 06:35 AM.