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  1. #10
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Sorry, I'll do one last reply, I can't help myself.

    But still, if it's for gameplay that it has to be there (remember that the graphics update is including new clutter to areas, Thavnair was shown ages ago to have new boxes and barrels strewn about the place, they wouldn't make those without any collision on them), then that inherently means they can't not render it, which requires raising the minimum specs needed to load that area.

    We could decide to have the option for the old low res assets if we want, but that's still a raising of the minimum requirements, because we're still rendering extra clutter that wasn't there before. That's my point here, scalability for assets didn't necessarily mean that the lower end player could play, that asset has to load now on his end regardless of his opinion on the matter. The scalability is still good, it means there's more of a spectrum between the really high end and the minimum, but it doesn't change the fact there's now a new minimum from before. Whatever minimum spec Square decides is what they design around.

    It isn't that I don't want them to make things scalable, but that I also don't expect a game that's supposed to pump out assets every 4 months to suddenly increase the amount of assets needed in those 4 months. Besides, my initial point was to explain why Square chose what they chose back in 2013, not that I agreed with it or thought it good, just that it involved a large amount of compromise that we're only now getting past.
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    Last edited by TheDustyOne; 10-29-2023 at 01:48 PM.