I thought about this as well and tried pausing the Viper trailer to see if the hands were updated. It seems like they've been changed to some degree but it's honestly hard to tell with such low quality video/images.
I thought about this as well and tried pausing the Viper trailer to see if the hands were updated. It seems like they've been changed to some degree but it's honestly hard to tell with such low quality video/images.
Yeah, you're right I'm not sure if it'd be a much better solution if new ones got upgraded and old ones didn't.
That particular flat sandal model is really should be retired though, seeing the heel of the foot turn into some sort of fleshy wedge that melds into the sole is nightmare fuel.
Went back to check and there's definitely some sort of improvement to the hands - while not very easy to tell they appear to be less blockier than they are currently. Screenshot was taken from the leather textures preview with the Viper artifact set.
![]()
Sorry for inflicting even more reshade eye bleach on you:
Glancing over at some of the newer sandals (in this case the Isle Loop Sandals), the strap geometry doesn't match the foot geometry edge for edge like it does on the older ones in my previous example. There is a chance that SE could have done the 200IQ move of foreseeing this issue and have made the newer meshes with a new foot model in mind. The only issue I see in this case is the toe strap.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
hate is a strong word and i dont like how some people use it way too often, but i dont have any problem using it here:
really hate how we have no toes
Last edited by Asari5; 10-26-2023 at 10:00 AM.
we got big floppy flesh flippers instead of feet.
I got those the other day and didn't even look at them, they're still not great but they definitely are a little better:Glancing over at some of the newer sandals (in this case the Isle Loop Sandals), the strap geometry doesn't match the foot geometry edge for edge like it does on the older ones in my previous example. There is a chance that SE could have done the 200IQ move of foreseeing this issue and have made the newer meshes with a new foot model in mind. The only issue I see in this case is the toe strap.
Definitely not a huge upgrade, but a bit better than the old fleshy lump foot:
![]()
Besides the need to update gear models, hands and feet are the most poly intensive parts of the body to make look good. You can kinda get away with fingers as they are now but feet have more considerations. Heel, Achilles tendon and toes that are both smaller and packed closer than fingers.
All that combined with the memory limit in zones and characters, maybe theyre working on it come DT but i wouldnt get my hopes up.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.