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  1. #1
    Player
    SchwarzwaelderTorte's Avatar
    Join Date
    Oct 2019
    Posts
    331
    Character
    Schwarzwaelder Torte
    World
    Cerberus
    Main Class
    Dancer Lv 100

    [Graphical Update Feedback] Eyes and Limbal Rings on Au ra

    EDIT: BENCHMARK UPDATE HERE

    I’ve been keeping a close eye on the graphical update since it was first revealed, partly excited, partly anxious because, like most people, I’m really attached to my character.

    For me eyes add a lot of personality and individuality to a character. You can express a lot through the shape of the eyelids, the color and size of the iris, the direction they look towards, etc. It’s what makes the character feel alive.

    So I was a bit concerned when I noticed that, while the eyes of the new models were a lot more realistic, they seemed to lose a lot of their personality too. Eyelashes were less full, the shine that made M’iqote, Roegadyn and Au Ra irises interesting was gone, and when I compared screenshots of only the eyes of each model I was sometimes confusing myself between the old models and the new ones, because I found the old ones just more appealing.

    The screenshots shown during the Keynote today were a lot better, and so I was more reassured that my character would remain roughly the same.

    But then I watched the Technical Art section of the Development Panel, and I am once again swaying between excitement and worry. I am really looking forward to the improved textures and materials, and, even if it was not shown explicitly, I did see a pretty detailed teeth texture (!).

    However, the Elezen head that was first shown in that panel confirmed my observations from the Las Vegas Keynote video: some facial features have changed.



    On this specific model, the mouth corners are less pronounced, erasing the slight frown it used to have. The cheekbones seem to be a bit lower, and the chin is missing that curved shadow, which really used to give a stern, serious expression to this character. That expression was reflected in the brightness of the irises, that contrasted with the shadows around it. But with the new model, the eyelashes are longer and that spark in the irises is gone, and it feels like that severe expression is not as present. To me, it feels like another character.

    But it’s with the update on the Au ra limbal rings that I became very concerned. It just looks completely different, even the color is rendered differently.




    Limbal rings feel like a unique trait of the Au ras, and the way they were contrasting so much against their irises really gave them an otherworldly look that I think many of us enjoy as it is currently, especially when they give the impression of glowing in the dark.

    After the lore details revealed during the Korean Producer Live Letter last May, it made even more sense that they looked the way they did, and I started thinking of them as magical “circle lenses”.

    And so, I understand the drive towards more realism, but as someone who plays an Au ra I feel like I can’t really trust the promise of “maintaining the game’s aesthetic” and “your characters will still look the same” anymore…
    (44)
    Last edited by SchwarzwaelderTorte; 04-14-2024 at 09:11 PM.

  2. #2
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,498
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SchwarzwaelderTorte View Post
    However, the Elezen head that was first shown in that panel confirmed my observations from the Las Vegas Keynote video: some facial features have changed.
    No, they did not really change the facial features. It seems, that the character model will stay the same. So the polygon count will not increase after the change. But they clearly replaced the old textures with new ones. The new textures are more detailed and have a higher resolution. And it seems, they fixed some broken textures. And it can look different.


    Cheers
    (6)
    Last edited by Larirawiel; 10-21-2023 at 11:25 PM.

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
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    7,341
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I see what you mean by the Elezen change. A lot of Elezens give off a no-nonsense look that immediately makes you think of them as being like Inspector Briardien or really annoying like Alphinaud is in ARR. The new look takes away from that quite a lot. Not entirely but it does significantly. The old pointy, polygon face is what makes it like that.

    Quote Originally Posted by Larirawiel View Post
    It seems, that the character model will stay the same. So the polygon count will not increase after the change.
    It is hard for me to look at those pictures and believe that the model didn't change. Look how rounded the Elezen chin becomes and how rounded the nose becomes.

    Anyway, I don't care. For the same reason I don't care about glamour that much, I don't care about these little details very much. I would go crazy if I allowed myself to care about all these little details and patterns on character models and clothes, so I just pick something that generally looks kinda cool, leave it at that for years and don't look too deeply into it.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #4
    Player
    Akonyl's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    Bard Lv 100
    The limbal rings seem like a huge downgrade + basically remove a part of what made au ra unique, imo. Hopefully they revert that change like they did with the scales.

    Quote Originally Posted by Larirawiel View Post
    No, they did not really change the facial features. It seems, that the character model will stay the same. So the polygon count will not increase after the change. But they clearly replaced the old textures with new ones. The new textures are more detailed and have a higher resolution. And it seems, they fixed some broken textures. And it can look different.


    Cheers
    The textures changed, but one of those includes the normal maps (which they talked a ton about here), which are used to approximate high-poly model detail onto a lower poly model. So the fact that they're updating the normal maps + how the shading looks means that the model may as well have changed, because changing normal maps can *drastically* change how a model works, even if you're not technically changing the polys you actually see (because they changed the original high-definition polys the normal maps are baked from).
    (4)

  5. #5
    Player
    Zeastria's Avatar
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    Jan 2023
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    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    I fear the graphical update isn't gonna be an upgrade but downgrade.
    Because a lot of the contrasts we have gets blurred out.
    (12)
    SCH/AST/DNC/VPR/SMN

  6. #6
    Player
    Saraide's Avatar
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    Jun 2021
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    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Limbal rings are no longer going to look like LEDs it seems.
    (8)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  7. #7
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,771
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Saraide View Post
    Limbal rings are no longer going to look like LEDs it seems.
    This. I think they're doing a better job of blending the limbal ring. Combined with the improved lighting, it looks like it's darker, but it's still a distinct outline.

    Edit: For me the real improvement is the scales. They look crisp instead of muddy on the improved textures.
    (2)

  8. #8
    Player
    Naple's Avatar
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    May 2023
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    68
    Character
    Hakeem Olajuwan
    World
    Halicarnassus
    Main Class
    Monk Lv 54
    Quote Originally Posted by Catwho View Post
    This. I think they're doing a better job of blending the limbal ring. Combined with the improved lighting, it looks like it's darker, but it's still a distinct outline.

    Edit: For me the real improvement is the scales. They look crisp instead of muddy on the improved textures.
    Why do you think Au Ra picked limbal rings to begin with? Because they want them to be bright LED rings! They want the eyes to look unnatural compared to other eyes. To me, the change makes Au Ra eyes look less distinctive, and I am not a fan. If you don't like the LED rings, just take them off.
    (22)
    Last edited by Naple; 10-22-2023 at 12:17 AM. Reason: quote

  9. #9
    Player
    Ath192's Avatar
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    Jul 2019
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    1,772
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Naple View Post
    Why do you think Au Ra picked limbal rings to begin with? Because they want them to be bright LED rings! They want the eyes to look unnatural compared to other eyes. To me, the change makes Au Ra eyes look less distinctive, and I am not a fan. If you don't like the LED rings, just take them off.
    This is easily solved by a luminosity slider. All they need to do is add that and you can make any color dull or neon.
    (2)

  10. #10
    Player
    Naple's Avatar
    Join Date
    May 2023
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    68
    Character
    Hakeem Olajuwan
    World
    Halicarnassus
    Main Class
    Monk Lv 54
    Quote Originally Posted by Ath192 View Post
    This is easily solved by a luminosity slider. All they need to do is add that and you can make any color dull or neon.
    It sounds easy to implement, but knowing SE they might have to go through x1000 spaghetti land mines to add such a feature to the character creator. If it's a decision between the new eyes or old eyes /w limbal rings, they will obviously just pick new eyes and not spend the effort implementing glow.
    (2)

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