But isn't that the point of a reveal? To get people excited?
My two cents, I don't hate it but I don't love it either. I DID want a dual sword job though and it being more down to earth appeals to me so it's a net positive. I am cautiously optimistic.
The point of a teaser is to... tease, not reveal the whole job.
FF XIV Viper seems to take some inspiration from Locke's Sky Mirage Dive.
With Zidane's weapon style, it really pushes the idea of what if Rogue was an actual job rather than a class.
I have good expectations
Dragoon's HEY, that's MY action (assuming it survives the rework).FF XIV Viper seems to take some inspiration from Locke's Sky Mirage Dive.
I like it but won't be changing my main job to it so it is another expansion sticking to Machinist.
It is a mix of Zidane and Gabranth in my opinion. It maybe the Job SE decide to develop more into the Rogue style of combat now since the Ninja Job has been shifting away from it over the expansions and replace their more rogue/assassin skills with Ninja Ninjutsu skills.
I don't like that it uses blue swooshes. It's too close to reaper's teal aoes, even though this was effectively for the Viper version of Enshroud. How about green or orange.
I hope viper has some unique something-somethings. Melee DPS has Leg Sweep already, but perhaps an AoE stun aswell would be nice, like White Mage's Holy, something you don't need to use to play the role- but can be quite useful in certain scenarios. Perhaps it could stun and give regen potency or time based on how many enemies were stunned/hit, with a 45 second cooldown? Make sure healer regens don't cancel/override it.
A 'vault' skill that has you to use the joined swords to get off the ground to dodge a mechanic you are standing in (and helicopter blade-it down to the ground for extra air time lol).
Provided Viper brings a few new tricks to the table that no current job has, that would allow you play dungeons/mechanics in interesting ways, I'm in.
I wanted this type of job since the beginning of XIV, a dual sword melee like Rogue. A Twinblade in the moveset is a nice bonus. So yeah, I'll be playing this upon early access for sure it's been my dream job class when it comes to RPGs.
I have to admit I'm a little biased because I love dual swords, but the bare minimum I'm asking of SE for this job is to not make it a Reaper clone, that's it. please be a little more creative rather than just making another builder-spender burst DPS. Yoshida also said the job was "technically demanding" and... I'm sorry but I have absolutely no reason to believe that lol.
other than that I wish the name wasn't so... boring. Viper? really? I would've taken Blademaster or Swiftmaster or literally anything else.
How is blademaster less boring than viper ?
Honestly if a Dual Sword job with no magic/ninjutsu was available when I started playing in Heavensward I would have jumped on it immediately, so I won't lie I love the aesthetic. It's kind of a bummer for anyone who was hoping for it to have a gun or another weapon in the offhand and honestly I think the reveal of "Look he's got another sword!" in the trailer was honestly kinda lame.
I'll probably give it a try, I didn't care for the Reaper aesthetic and I still tried it.
Nothing wrong with a down-to earth job. Wish we had more of that.
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