


Yep everything you said there is my expectation. In terms of what they bring to the game other than aesthetic differences, probably nothing. The only thing to escape homogenisation will be the next limited job, albeit with limited access to content.The problem is squares job design is so stale does anyone think there is a legit chance there is going to be something massively out of left field here
I’d say the chances are above 90% that we are going to get a 1-2-3 twinblade is the burst you can do once per minute based on gauge but there is a personal damage buff (blue aura) every 2 minutes that allows for a longer twinblade phase and a 2 minute CD you can do to increase the gauge by 50 with a few random oGCD’s for flavour
There is simply too many jobs for the small design team so at this point we are basically getting shades of the same classes rehashed over and over again, out of 5 melee we already really only have 2 (NIN/RPR, builder spenders and SAM/DRG/MNK, long loopers), when was the last time a class was introduced that actually upset the design philosophies of the game…………6.0 MNK if you stretched it if not……..maybe RDM
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