I kind of understand that people are worried about this becoming a joke of no-much-thinking like Aglaia became but:
1. That is not precisely raid's fault, is what this unbalanced way of vertical gear progression entitles. It can be fixed with bosses HP adjustment taking in mind the ally ilvl, I suppose is not that hard. Other thing is if SE cares or wants to address it. Also when a content becomes no-brain-use-whatsoever, a lot of the player base will not have it hard like on its launch. In example, Crystal Tower and now Aglaia. That is why SE tends to do nothing about it. Because is the """fastest and effortless""" way to level.
2. Since is casual content, ppl will eventually learn it and have very few casualties, so nothing new on that regard, honestly not worried about it.
3. I like they are raising the bar regarding difficulty.
And as I said previously, I cried over the fan service, to me brought so many fond memories.